Principal Insights Analyst - Central Product Insights Riot Games IncPrincipal Insights Analyst - Central Product InsightsLos Angeles, CAAs a Principal Insights Analyst on Central Product Insights (CPI), you will leverage deep expertise in game analytics to help our games deeply understand their products & players and advance our collective skill in understanding our portfolio's performance. You'll conduct a wide range of complex analyses to help us understand the health of our products, players, and game experiences either individually or in partnership with analysts on game teams.
Senior Illustration Artist - Riftbound Riot Games IncSenior Illustration Artist - RiftboundLos Angeles, CAYou will translate creative direction into clear, actionable briefs and artist-facing documentation, provide craft guidance and feedback to external partners, and collaborate with producers and other disciplines to deliver cohesive, compelling card sets. You will create clear art briefs and provide thoughtful, actionable feedback to external artists, guiding artwork from early concept through final, print-ready delivery.
Software Engineering Manager, Expressions - VALORANT Riot Games IncSoftware Engineering Manager, Expressions - VALORANTMercer Island, WAProvide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love.
Senior Software Engineer, SDK Foundations - Publishing Platform Riot Games IncSenior Software Engineer, SDK Foundations - Publishing PlatformLos Angeles, CAAs a Senior Software Engineer in Riot's Publishing Platform group, you'll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. Build high quality and performant client-side SDKs used by all of Riot's games to leverage critical features like network connectivity, messaging, and game engine integrations.
Sr. Manager, Game Design - Unpublished R&D Product Riot Games IncSr. Manager, Game Design - Unpublished R&D ProductLos Angeles, CAYou'll partner with other designers, artists, and engineers to innovate and iterate player-focused designs that aim at delivering a groundbreaking experience. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that''ll delight millions around the world.
Staff Software Engineer, Developer Experience & Workflows - VALORANT Riot Games IncStaff Software Engineer, Developer Experience & Workflows - VALORANTMercer Island, WAThe tools and systems you create will enable a wide variety of internal stakeholders to develop for multiple consoles as seamlessly as possible alongside PC. Required Qualifications: 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
Principal Software Engineer, AI Enablement - Central Product Riot Games IncPrincipal Software Engineer, AI Enablement - Central ProductLos Angeles, CAOperating as part of an elite, highly mobile strike team, you will build production-ready AI integrations, develop robust developer tools, and level up partner engineers through side-by-side collaboration. Embed and Accelerate: Deploy onto partner teams across Riot to break down complex AI implementation problems, establish technical direction, and deliver scalable, highly performant solutions.
Staff Software Engineer, Riot Client - Publishing Platform Riot Games IncStaff Software Engineer, Riot Client - Publishing PlatformLos Angeles, CARiot Client is the gateway for millions of players to play, discover, and install Riot games, and every single desktop player goes through the Riot Client on their way to experience one of Riot's games, ensuring their needs, whether they be providing more ways to discover games, engage with Riot's culture & community, or getting into their game as fast as possible, is the primary goal of the Riot Client team. Your work will be players'' first touchpoint with the wide range of experiences that Riot has to offer, including League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond, and it is also an essential tool for internal game developers including live games and R&D games.
Senior Technical Program Manager - Developer Connections, Build & Release Riot Games IncSenior Technical Program Manager - Developer Connections, Build & ReleaseLos Angeles, CATechnical Program Managers at Riot lead passionate, cross-functional teams to achieve player value through the delivery of large programs that are aligned with Riot''s strategic priorities. As a Senior Technical Program Manager on the Developer Connections (DevCon) team, you will coordinate important development projects and lead the integration of Riot''s games with the DevCon suite of products.
Senior Technical Product Manager - Publishing Platform, Organized Play Riot Games IncSenior Technical Product Manager - Publishing Platform, Organized PlayMercer Island, WALead highly technical, multi-team dependencies including the TFT Unreal engine integration, tournament bracket platform services, authentication scaling for third-party tournaments, Esports Game management tooling to improve transition time in between games broadcast and automation of tournaments for our games. You will manage high-complexity, cross-functional products that power real-time data streaming, tournament ecosystem orchestration, and live broadcast tooling across esports global events to deliver exceptional experiences to millions of players worldwide.
Principal Software Engineer - Developer Connections Riot Games IncPrincipal Software Engineer - Developer ConnectionsLos Angeles, CAThe ideal candidate possesses deep, firsthand experience with game shipping mechanics-including clients, servers, services, content, publishing constraints, and first-party requirements (console or mobile experience is a major plus)-and will leverage this expertise to drive sound technical decisions and improve how Riot delivers games globally. In this highly collaborative, game-facing role, you will partner closely with Release Team leadership and game teams across Riot to shape technical direction, bring clarity to complex release challenges, and build trust across partner teams.
Sr. Manager, Game Production - Unpublished R&D Product Riot Games IncSr. Manager, Game Production - Unpublished R&D ProductLos Angeles, CAManager, Game Production on an unannounced R&D product, you will own the production approach that turns creative ambition, product strategy, and team capabilities into clear plans, healthy operating rhythms, and shipped player value. Familiarity with studio operations, business planning, workforce planning, budgeting, player insights, economy, content operations, release management, or liveops planning.
Staff Software Engineer, Platform Services - Game Tech Group, Anti-Cheat Riot Games IncStaff Software Engineer, Platform Services - Game Tech Group, Anti-CheatLos Angeles, CAYou'll be responsible for supporting a platform that serves millions of players, supporting internal tools that serve hundreds of Player Support agents and developing cutting edge technology to help prevent, detect and deter cheaters from getting into our games. We protect the legitimacy of Riot's multiplayer games by designing resilient platforms, developing robust internal tools, and staying ahead of adversarial threats without losing sight of the player experience.
Staff Software Engineer, Developer Experience & Workflows - VALORANT Riot Games IncStaff Software Engineer, Developer Experience & Workflows - VALORANTLos Angeles, CAThe tools and systems you create will enable a wide variety of internal stakeholders to develop for multiple consoles as seamlessly as possible alongside PC. Required Qualifications: 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
Staff Machine Learning Engineer - Game Tech Group, ML Platform Riot Games IncStaff Machine Learning Engineer - Game Tech Group, ML PlatformLos Angeles, CAAs a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot's ML platform. The ML Platform team builds and operates the shared infrastructure behind Riot's AI ecosystem, including model serving, orchestration, feature management, and deployment workflows.
Systems Engineer Esports Riot Games IncSystems Engineer EsportsLos Angeles, CAAs a Systems Engineer in the Esports Event Technology (EET) Team, you will support a team focused on building, supporting and maintaining the infrastructure, tooling and applications that power Riot''s esports events around the world. You will work in a self-guiding, cross-functional team with highly skilled individuals to ensure that Riot''s infrastructure is capable of supporting all Riot Esports initiatives.
Staff Software Engineer, Build Platforms - VALORANT Riot Games IncStaff Software Engineer, Build Platforms - VALORANTLos Angeles, CAIdentify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands.
Senior Software Engineer, Riot Client - Publishing Platform Riot Games IncSenior Software Engineer, Riot Client - Publishing PlatformLos Angeles, CAYour work on the Client will be every single desktop players'' first touchpoint with the wide range of experiences that Riot has to offer, including Riot's culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency.
Principal Machine Learning Engineer - League of Legends Riot Games IncPrincipal Machine Learning Engineer - League of LegendsLos Angeles, CA$292,300–$437,900 / yearLead AI/ML serving architecture that scales to production load for Riot's player base; design systems requiring minimal operational intervention; drive implementation of proven serving architectures. ML engineers at Riot own the full lifecycle of machine learning in production - from problem framing through model design, deployment, and operation - building systems that serve players at global scale.
Technical Producer II - League Studio, Machine Learning Riot Games IncTechnical Producer II - League Studio, Machine LearningLos Angeles, CAYou will set team direction to ensure project objectives are met, manage the day-to-day work, be the custodian of delivery processes internal to the team, and ensure that collaboration with external teams runs smoothly. Partner with Machine Learning Engineering Lead and Product lead to resource projects, monitor team health, and align on team composition, ensuring the team is set up to deliver against priorities successfully.