NewStaff Build Platforms Engineer - Valorant | Flexible Hours Riot GamesStaff Build Platforms Engineer - Valorant | Flexible HoursLos Angeles, CAThis role offers a collaborative environment focused on improving the developer experience and delivering adventures to players.#J-18808-Ljbffr. In this role, you will develop technologies that enhance workflow for hundreds of developers within the Unreal ecosystem.
NewSr. Game Design Director - Pioneering R&D Project Riot GamesSr. Game Design Director - Pioneering R&D ProjectLos Angeles, CAThe role involves collaborating across teams to innovate player experiences and maintaining the quality of design outputs. This position offers a competitive salary, open PTO, and comprehensive benefits including medical, dental, and life insurance.#J-18808-Ljbffr.
Senior Software Engineer, Generalist - Unpublished R&D Product Riot GamesSenior Software Engineer, Generalist - Unpublished R&D ProductLos Angeles, CA$161,500–$227,000 / yearAs a Senior Software Engineer, you'll join a passionate, multidisciplinary group on an unpublished R&D product, dedicated to enhancing player engagement and self-expression by creating exciting new features in the metagame space. As a Software Engineer, you'll have a large impact on the developers around you: driving product definition, providing technical direction and mentorship, and influencing cross-team objectives.
Staff Machine Learning Engineer - League Of Legends Riot GamesStaff Machine Learning Engineer - League Of LegendsLos Angeles, CA$229,200–$319,500 / yearYou will work across player and product problems through data, modeling, experimentation, launch, and iteration, partnering closely with League product, design, Insights, game engineering, and service engineering teams. As player needs become more varied and our experiences become more dynamic, machine learning is an increasingly important part of how we help players discover the right experiences, make better decisions in and around the game, and find fair, compelling matches.
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product Riot GamesPrincipal Tools & Pipeline Technical Artist - Unpublished R&D ProductLos Angeles, CA$206,700–$289,000 / yearAs a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces.
Staff Software Engineer, Build Platforms - Valorant Riot GamesStaff Software Engineer, Build Platforms - ValorantLos Angeles, CA$192,500–$269,400 / yearIdentify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands.
Staff Data And AI Engineer - Enterprise Riot GamesStaff Data And AI Engineer - EnterpriseLos Angeles, CA$161,500–$227,000 / yearYou will be instrumental in designing and building the enterprise data warehouse, developing scalable data integrations (connecting platforms like OneStream, Oracle, Workday, and Databricks), and delivering critical Enterprise agentic analytics and AI services. Responsibilities: Partner with stakeholders across Finance, HR, Legal, IT, and Operations to understand business workflows, clarify requirements, and translate them into technical designs, with an immediate focus on process automation, conversational agents, and data integrations for key corporate systems.
Senior Software Engineer, Riot Client - Publishing Platform Riot GamesSenior Software Engineer, Riot Client - Publishing PlatformLos Angeles, CA$161,500–$227,000 / yearYour work on the Client will be every single desktop players' first touchpoint with the wide range of experiences that Riot has to offer, including Riot's culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency.
Staff Software Engineer, Developer Experience & Workflows - Valorant Riot GamesStaff Software Engineer, Developer Experience & Workflows - ValorantLos Angeles, CA$192,500–$269,400 / yearTo do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT's game developers create, iterate on, and validate content for both PC and console. Desired Qualifications: Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences.
Principal Researcher - League Of Legends Pubsports Riot GamesPrincipal Researcher - League Of Legends PubsportsLos Angeles, CA$187,700–$261,700 / yearCollaborate closely with game teams, additional researchers, and Insights partners to develop and socialize research-driven frameworks that shape League's product strategy and help to level up research capabilities at Riot. Generate strategic insights that inform high impact publishing, esports, and additional out-of-game decisions for League ranging from positioning, to regional investment strategies and GTM planning.
Staff Software Engineer - Game Tech Group, Unreal Ecosystem Riot GamesStaff Software Engineer - Game Tech Group, Unreal EcosystemLos Angeles, CA$192,500–$269,400 / yearAs a Software Engineer III on the UnEco team, you'll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
Software Engineering Manager, Expressions - Valorant Riot GamesSoftware Engineering Manager, Expressions - ValorantLos Angeles, CA$192,500–$269,400 / yearProvide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love.
Senior Technical Producer - QA Platform Riot GamesSenior Technical Producer - QA PlatformLos Angeles, CA$185,200–$258,000 / yearThis role requires operating in ambiguous, cross-organizational spaces where success depends on creating alignment, managing dependencies, and ensuring consistent delivery across multiple concurrent workstreams. These programs span infrastructure, vendor-managed execution, and emerging AI capabilities, and require coordination across QATT, product teams, vendors, and DQAS leadership.
Senior Technical Product Manager, SDK Social - Publishing Platform Riot GamesSenior Technical Product Manager, SDK Social - Publishing PlatformLos Angeles, CA$192,500–$269,400 / yearWorking closely with engineering and cross-functional partners, you will drive the planning, development, and integration of core platform features-including voice and text chat, player presence, and shared social interfaces-enabling teams to bring innovative social experiences to players faster. Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities to enable Riot Games to deliver critical products and supporting systems to players.
Principal Insights Analyst, AXE - Teamfight Tactics Riot GamesPrincipal Insights Analyst, AXE - Teamfight TacticsLos Angeles, CA$187,700–$261,700 / yearAXE has Insights and Product teams in Los Angeles and Singapore and you'll collaborate both locations to generate impactful insights that inform all aspects of monetization, from new product development to tuning distribution systems. Work closely with other TFT Insights leaders from the Game and Publishing teams to create holistic reports that support senior leadership decision makers.
Director, Game Production Riot GamesDirector, Game ProductionLos Angeles, CA$248,200–$372,300 / yearThey create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players. Partners with Product Management to manage the portfolio of strategic opportunities for their area, re-allocating resources and shifting organizational priorities to maximize strategic value of plans.
Game Producer II - Valorant, Narrative Riot GamesGame Producer II - Valorant, NarrativeLos Angeles, CA$135,700–$188,700 / yearThey create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players. As a Game Producer II on VALORANT, you'll help with the production efforts of the VALORANT Narrative team to successfully shepherd production of Narrative in support of all game content.
NewSenior Gameplay Engineer - Metagame & Unreal Backend/Frontend Riot GamesSenior Gameplay Engineer - Metagame & Unreal Backend/FrontendLos Angeles, CAThe ideal candidate will have extensive experience designing and implementing player-facing experiences, with a focus on both frontend client and backend services. You will collaborate with various disciplines, lead technical direction, and leverage your skills in C++ and Unreal Engine to enhance player engagement.
NewSenior Brand Manager Riot GamesSenior Brand ManagerLos Angeles, CAResponsibilities:Shape global go-to-market strategy, translating global game experiences into clear, actionable marketing plans, briefs, and milestones that teams can execute against with confidenceLead execution of cross-functional campaigns end-to-end, from framing objectives and defining audiences through creative development, production, launch, and post-launch evaluation. Serve as the accountable on‑team owner for campaign rollout and tactical execution, overseeing end-to‑end development of marquee moments, including briefing and alignment with external vendors and agency partners, while partnering with producers and channel owners who support day‑to‑day execution.
NewPrincipal Gameplay Engineer, Live Experiences Riot GamesPrincipal Gameplay Engineer, Live ExperiencesLos Angeles, CAYou will collaborate across art, design, audio, and engineering to create new features and systems for TFT on PC, Android, and iOS.You will mentor engineers, drive technical decisions, improve tooling, and align with product vision while delivering engaging player experiences.#J-18808-Ljbffr. Riot Games in Los Angeles is seeking a Principal Software Engineer for the Live Experiences teams within Teamfight Tactics.
NewSenior Engineering Leader, Platform & Live Services Riot GamesSenior Engineering Leader, Platform & Live ServicesLos Angeles, CAThis role involves working closely with teams to enhance service reliability, operational excellence, and developer workflows across a globally distributed team. Riot Games in Los Angeles is searching for a Senior Manager, Software Engineering to lead the engineering team for VALORANT's platform.
Principal Technical Product Manager - Valorant, Ai/Ml Riot GamesPrincipal Technical Product Manager - Valorant, Ai/MlLos Angeles, CA$229,200–$319,500 / yearTechnical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a player. You will develop and execute strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical and experiential challenges.
Principal Software Engineer, AI Enablement - Central Product Riot GamesPrincipal Software Engineer, AI Enablement - Central ProductLos Angeles, CA$229,200–$319,500 / yearOperating as part of an elite, highly mobile strike team, you will build production-ready AI integrations, develop robust developer tools, and level up partner engineers through side-by-side collaboration. Embed and Accelerate: Deploy onto partner teams across Riot to break down complex AI implementation problems, establish technical direction, and deliver scalable, highly performant solutions.
Staff Machine Learning Engineer - Game Tech Group, ML Platform Riot GamesStaff Machine Learning Engineer - Game Tech Group, ML PlatformLos Angeles, CA$229,200–$319,500 / yearAs a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot's ML platform. The ML Platform team builds and operates the shared infrastructure behind Riot's AI ecosystem, including model serving, orchestration, feature management, and deployment workflows.
Sr. Manager, Game Design - Unpublished R&D Product Riot GamesSr. Manager, Game Design - Unpublished R&D ProductLos Angeles, CA$206,700–$289,000 / yearYou'll partner with other designers, artists, and engineers to innovate and iterate player-focused designs that aim at delivering a groundbreaking experience. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.
Staff Software Engineer, Build Platforms - VALORANT Riot Games IncStaff Software Engineer, Build Platforms - VALORANTMercer Island, WAIdentify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands.
Manager, Globalization Production Riot Games IncManager, Globalization ProductionLos Angeles, CAIn this role, you'll manage producers across localization and content publishing teams and align workflows across teams to enable scale while partnering closely with Development, Product, Content Production, Marketing and Engineering teams. As a Manager of Globalization Production at Riot Games, you will lead teams responsible for bringing Riot's content from creation to live for players around the world.
Senior Software Engineer, SDK Foundations - Publishing Platform Riot Games IncSenior Software Engineer, SDK Foundations - Publishing PlatformLos Angeles, CAAs a Senior Software Engineer in Riot's Publishing Platform group, you'll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. Build high quality and performant client-side SDKs used by all of Riot's games to leverage critical features like network connectivity, messaging, and game engine integrations.
Staff Software Engineer - Infrastructure Riot Games IncStaff Software Engineer - InfrastructureLos Angeles, CAYou will work across all infrastructure and game teams to automate all aspects of our infrastructures to enable teams to be more efficient and productive by building software and tools. As a Staff Software Engineer on the Infrastructure Team, you'll be part of a team that is focused on enabling Riot engineers to reduce toil and inefficiency via tooling and automation in the age of AI.
Principal Data Scientist Personalization, Matchmaking, & Player Experience AI - Publishing Platform Riot Games IncPrincipal Data Scientist Personalization, Matchmaking, & Player Experience AI - Publishing PlatformMercer Island, WADesired Qualifications: • Professional background in gaming, player modeling, or social ecosystems • Experience with trust & safety, toxicity detection, or community health models • Familiarity with Vertex AI, SageMaker, or internal large-scale inference systems • Experience integrating ML systems with live-service game backends. Riot Data Scientists combine their wide technical expertise across data processing, automation, machine learning (ML), artificial intelligence (AI), and experimental design to inform decisions and develop data-powered products.
Manager, Software Engineering - League Studios Services Riot Games IncManager, Software Engineering - League Studios ServicesLos Angeles, CAAs a Manager, Software Engineering - Chemtech Services, you will lead the engineering team that builds and operates backend services that power the core game loop of League of Legends and TFT. As an Engineering Manager, you will gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design.
Principal Software Engineer - Developer Connections Riot Games IncPrincipal Software Engineer - Developer ConnectionsLos Angeles, CAThe ideal candidate possesses deep, firsthand experience with game shipping mechanics-including clients, servers, services, content, publishing constraints, and first-party requirements (console or mobile experience is a major plus)-and will leverage this expertise to drive sound technical decisions and improve how Riot delivers games globally. In this highly collaborative, game-facing role, you will partner closely with Release Team leadership and game teams across Riot to shape technical direction, bring clarity to complex release challenges, and build trust across partner teams.
Senior Manager, Game Design - League of Legends Riot Games IncSenior Manager, Game Design - League of LegendsLos Angeles, CAResponsibilities: Lead game design for new projects, features, and content on League of Legends, ensuring the vision, strategy, and execution align with player expectations, Riot's design values, and the game leadership team's overall product strategy. As a Senior Manager of Game Design on League of Legends, you'll lead a group of passionate designers as we set up League of Legends for its next 10 years, reporting to the Design Director for League of Legends.
Sr. Manager, Esports Product Management TFT Riot Games IncSr. Manager, Esports Product Management TFTLos Angeles, CAOur professional, semi-professional, and community competitive tiers in League of Legends, VALORANT, Teamfight Tactics, Riftbound, and 2XKO, involve thousands of players and hundreds of organizations competing every week online and in-person. Serve as a member of Game Leadership Teams, championing and aligning on esports strategy while contributing broader perspective beyond your functional lane to drive the best outcomes for the game.
Staff Software Engineer, Developer Experience & Workflows - VALORANT Riot Games IncStaff Software Engineer, Developer Experience & Workflows - VALORANTLos Angeles, CAThe tools and systems you create will enable a wide variety of internal stakeholders to develop for multiple consoles as seamlessly as possible alongside PC. Required Qualifications: 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
Sr. Manager, Game Design - Unpublished R&D Product Riot Games IncSr. Manager, Game Design - Unpublished R&D ProductLos Angeles, CAYou'll partner with other designers, artists, and engineers to innovate and iterate player-focused designs that aim at delivering a groundbreaking experience. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that''ll delight millions around the world.
Manager, Software Engineering Tools & Frameworks - Developer Connections Riot Games IncManager, Software Engineering Tools & Frameworks - Developer ConnectionsMercer Island, WAAdditionally, you will manage our Slackbot Platform-enabling teams to deploy AI-powered customer support flows-and an ecosystem of tools focused on reducing operational overhead and automating the "inner loop" of the game development process. You will lead the evolution of Go and Java frameworks that allow teams to spin up services with minimal boilerplate, ensuring easy integration with the rest of Riot''s tech stack.
Principal Data Scientist Personalization, Matchmaking, & Player Experience AI - Publishing Platform Riot Games IncPrincipal Data Scientist Personalization, Matchmaking, & Player Experience AI - Publishing PlatformLos Angeles, CADesired Qualifications: • Professional background in gaming, player modeling, or social ecosystems • Experience with trust & safety, toxicity detection, or community health models • Familiarity with Vertex AI, SageMaker, or internal large-scale inference systems • Experience integrating ML systems with live-service game backends. Riot Data Scientists combine their wide technical expertise across data processing, automation, machine learning (ML), artificial intelligence (AI), and experimental design to inform decisions and develop data-powered products.
Sr. Manager, Game Production Meta - Unpublished R&D Product Riot Games IncSr. Manager, Game Production Meta - Unpublished R&D ProductLos Angeles, CAAs a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers and engineers to develop systems that provide meaningful progression, deep strategic choices, and rewarding long-term engagement. Responsibilities: Drive the creation of product and feature roadmaps in collaboration with ICs and team leads from multiple disciplines for the next milestone / phase of the project / until launch.
Release Manager II - VALORANT, Release & Live Riot Games IncRelease Manager II - VALORANT, Release & LiveLos Angeles, CAIdentify gaps in the delivery pipeline and contribute to improvements, working with other Release Managers and partner teams to implement solutions. You understand what fuels games as a live service and have a passion to improve the experience for internal developers getting content out the door, and most importantly, for our players.
Senior Software Engineer, Riot Client - Publishing Platform Riot Games IncSenior Software Engineer, Riot Client - Publishing PlatformLos Angeles, CAYour work on the Client will be every single desktop players'' first touchpoint with the wide range of experiences that Riot has to offer, including Riot's culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency.
Staff Software Engineer, Build Platforms - VALORANT Riot Games IncStaff Software Engineer, Build Platforms - VALORANTLos Angeles, CAIdentify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands.
Systems Engineer Esports Riot Games IncSystems Engineer EsportsLos Angeles, CAAs a Systems Engineer in the Esports Event Technology (EET) Team, you will support a team focused on building, supporting and maintaining the infrastructure, tooling and applications that power Riot''s esports events around the world. You will work in a self-guiding, cross-functional team with highly skilled individuals to ensure that Riot''s infrastructure is capable of supporting all Riot Esports initiatives.
Principal Game Designer, Meta Systems and Progression - League of Legends Riot Games IncPrincipal Game Designer, Meta Systems and Progression - League of LegendsLos Angeles, CAAs a Principal Game Designer specializing in meta-systems and progression, you'll help shape how players engage with systems around the core gameplay loop and how they progress through the new player journey, seasonal content, and their overall player life cycle. Responsibilities: Define and evolve meta systems (e.g., progression, rewards, battle pass, quests, out-of-game content) to amplify player engagement and support overall product goals.
Senior Software Engineer - Data Foundations Riot Games IncSenior Software Engineer - Data FoundationsLos Angeles, CAYou''ll work closely with our product partner and technical lead to expand data consumption and reporting capabilities and build solutions to improve the development lifecycle for data engineers and insight analysts throughout the organization. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
Staff Software Engineer - Game Tech Group, Unreal Ecosystem Riot Games IncStaff Software Engineer - Game Tech Group, Unreal EcosystemLos Angeles, CAAs a Software Engineer III on the UnEco team, you'll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
Director, Insights - VALORANT Gameplay Riot Games IncDirector, Insights - VALORANT GameplayLos Angeles, CAYour team supports product managers, game designers, and creative leads to inform core gameplay decisions, live balance, and feature development, ensuring that every step is grounded in a deep understanding of players. Mentor team members to deepen their craft and apply insights directly to gameplay, systems, and content decisions, building credibility as partners to designers, creatives, and product managers.
Game Designer III Card Rules - Riftbound Riot Games IncGame Designer III Card Rules - RiftboundLos Angeles, CAPrimary among your responsibilities will be working with set designers to build, improve, and execute on new mechanics, templates, and rules, and you will also be expected to contribute to card design across many products, and support other efforts related to the Riftbound game experience. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
Technical Producer II - League Studio, Machine Learning Riot Games IncTechnical Producer II - League Studio, Machine LearningLos Angeles, CAYou will set team direction to ensure project objectives are met, manage the day-to-day work, be the custodian of delivery processes internal to the team, and ensure that collaboration with external teams runs smoothly. Partner with Machine Learning Engineering Lead and Product lead to resource projects, monitor team health, and align on team composition, ensuring the team is set up to deliver against priorities successfully.
Senior Brand Manager Riot Games IncSenior Brand ManagerLos Angeles, CAOperating at the intersection of product, publishing, and creative, you will lead campaign development, align partners, manage budgets, and uphold a high bar for craft to deliver culturally resonant, distinctly TFT work. You will shape global perception by defining how the game shows up to players, crafting integrated publishing strategies and guiding creative expression across sets, features, and player moments.