OpenXR App Developer Pyramid, IncOpenXR App DeveloperRedmond, WA$45–$55 / hourFull timeBuild interactive features such as: Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions). Experience with a real-time engine or framework such as: Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
CONTRACT - Associate Game Designer (NST) Nintendo Co LtdCONTRACT - Associate Game Designer (NST)Redmond, WARemote$31–$47 / hourNintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world''s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Software Development Engineer - Test, Graphics, Games & ML Apple IncSoftware Development Engineer - Test, Graphics, Games & MLSeattle, WAThe Software Development Engineer- Test will interact multi-functionally with many teams across Apple, impacting all levels of the Apple's on device machine learning stack including hardware, drivers, frameworks and developer tools. The On-Device Machine Learning team at Apple enables the Research to Production lifecycle of innovative machine learning models that power magical user experiences on Apple's hardware and software platforms.
NewDirector - User Experience, Developer Experience Salesforce.com, Inc.Director - User Experience, Developer ExperienceSeattle, WA$197,300–$313,700 / yearYou will oversee the user experience for game-changing innovations like Agentforce Vibes-our next-generation AI-driven developer canvas and agentic coding assistant-alongside core platform tools including Salesforce DX (SFDX), IDE extensions (VS Code/Code Builder), Lightning Web Components (LWC) tooling, Command Line Interfaces (CLI), and CI/CD developer workflows and tools. Ultimately, you'll make products that people love to use - tools that make a developer's day more productive, a DevOps lead's governance capabilities more powerful, and for all solution creators (from low-code admins to developers) the ability to deliver modern, flexible, agent-based apps and workflows.
NewOriginal Merchandise Developer Bilingual Japanese/English The Pokemon CoOriginal Merchandise Developer Bilingual Japanese/EnglishBellevue, WA$86,200–$102,300 / yearThe role works closely with the internal stakeholders such as Original Merchandise, Production, Quality, and external vendors and partners to lead plush products from concept through production while balancing product quality, manufacturability, cost, and timelines. Success in this role requires strong plush and/or 3D product development expertise, sound product judgment, native-level Japanese and English communication skills, ownership, and effective cross-functional collaboration.
Sr. Forward Deployed Engineer (Fde) - Communications, Media, Entertainment & Games DataBricksSr. Forward Deployed Engineer (Fde) - Communications, Media, Entertainment & GamesSeattle, WA$182,000–$250,208 / yearThe impact you will have: Production Solution Delivery: Lead impactful customer technical projects by delivering production-grade systems, designing and building reference architectures, custom applications and data ingestion and ML/AI model integration. Empower Customers: Guide customers on architecture and design; bootstrap or implement customer projects which leads to a customers' successful understanding, evaluation and adoption of Databricks.
Narrative Designer - Trading Card Game Fanatics CollectiblesNarrative Designer - Trading Card GameSeattle, Washington$123,050–$154,100 / yearFanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet.
Software Engineer, Game Development ANDURIL INDUSTRIESSoftware Engineer, Game DevelopmentSeattle, WA$166,000–$253,000 / yearLeveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success.
Sr Manager, Game Design - TCG Fanatics CollectiblesSr Manager, Game Design - TCGSeattle, Washington$155,250–$193,200 / yearFanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet.
Manager, eShop - Publisher Developer Relations NintendoManager, eShop - Publisher Developer RelationsRedmond, WashingtonRemoteHere at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario , Donkey Kong , The Legend of Zelda , Metroid , Animal Crossing , Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Manages and drives deliverables for content management tools with Nintendo Company Limited (NCL) counterparts and system development teams.
Technical Artist (Mid - Senior) Hardsuit LabsTechnical Artist (Mid - Senior)Seattle, WashingtonRemote$66,000–$95,000 / yearThe ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices. As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects.
Technical Artist (Mid - Senior) Keywords Studios LtdTechnical Artist (Mid - Senior)Seattle, WA$66,000–$95,000 / yearE-Verify Notification This Organization Participates in E-VerifyEsta Organización Participa en E-VerifyRole Information: ENStudio: Hardsuit LabsLocation: AmericasArea of Work: Game DevelopmentService: CreateEmployment Type: Full Time, PermanentWorking Pattern: Remote. Create stunning real-time visual effects using Niagara FX.Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows).
Software Engineer, Game Development Anduril Industries IncSoftware Engineer, Game DevelopmentSeattle, WA$166,000–$253,000 / yearLeveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success.
Manager, Licensing Business Development-Mobile Gaming Hasbro, Inc.Manager, Licensing Business Development-Mobile GamingRenton, WA$99,400–$149,000 / yearYou will play a critical role in the mobile gaming team, identifying, evaluating, structuring, and closing partnerships with leading mobile game developers and publishers worldwide, unlocking new revenue streams and expanding Hasbro's presence across the mobile gaming ecosystem. This is a hybrid role based in Renton, WA three days a week in office OR effective from the date that Hasbro opens its new Boston location, this position will be onsite Tuesday- Thursday at Hasbro's new location in Boston, MA.
Staff Software Engineer, Build Platforms - VALORANT Riot Games IncStaff Software Engineer, Build Platforms - VALORANTMercer Island, WAIdentify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands.
Senior Gaming Platform Engineer Apple IncSenior Gaming Platform EngineerSeattle, WAThis role requires deep technical knowledge of game development platforms, runtime systems, and cross-platform integration challenges, particularly in Windows-based development environments where most game developers operate.5+ years of experience with multi-platform systems programming and API development Strong proficiency in C/C++ programming (essential for game engine integration) Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems Strong knowledge of memory management, runtime systems, and platform-specific integration challenges Proficiency with Windows development environments and toolchains used by game developers Experience with cross-language integration, data marshalling, or native API binding challenges Understanding of game engine architectures and plugin development patterns Experience maintaining open source projects and working with developer communities Bachelors degree in Computer Science, Engineering, or equivalent experienceUnity Engine plugin development experience and familiarity with Unitys native plugin architecture C# and. NET/Mono runtime experience Swift, Objective-C, or other Apple platform development experience Experience with other game engines (Unreal, Godot, etc.) and their plugin systems Background in compiler toolchains, code generation, or language runtime implementation Client/server networking and multiplayer game development experience Previous experience building developer tools or SDKs at scale.
Gameplay Engineer HolosparkGameplay EngineerBellevue, WashingtonGreat communication skills and ability to work effectively on collective projects with designers, artists, testers, and other developers across multiple teams. Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment exciting and compelling gameplay for our games.
Customer Experience Program Manager -Windows Gaming Team Microsoft CorpCustomer Experience Program Manager -Windows Gaming TeamRedmond, WA$119,800–$234,700 / yearAs a Senior Program Manager, you will partner closely with engineers, architects, game developers, game engine providers, GPU vendors, and internal Microsoft teams to shape platform investments that power the next generation of gaming, AI acceleration, and high-performance applications. Required Qualifications: Bachelors Degree in Computer Science, Engineering, Data Science, Math, Business, or related field AND 4+ years experience in engineering, product/technical program management, data analysis, or product development.
Senior UI Engineer Worldscape TechnologySenior UI EngineerRedmond, Washington$130,000–$160,000 / yearWith a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Experience developing production-quality UI implementations using modern frameworks such as Dear ImGui, Unreal UMG/Slate, Unity UI Toolkit, Qt, Coherent, NoesisGUI, or similar technologies.
Senior Gameplay Engineer Skydance Media, LLCSenior Gameplay EngineerWA$150,000–$180,000 / yearIf you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/ . As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.