Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Senior UI Artist Turtle Rock StudiosSenior UI ArtistIrvine, CARemote$105,000–$150,000 / yearThe Senior UI Artist will collaborate closely with Art Directors, UI/UX Designers, Engineers, Game Designers and UI Tech Artists to make sure features meet both visual and usability goals. We are seeking a highly skilled Senior UI Artist to join our team and help deliver world-class user interfaces for a PC/Console game.
VP, E-Commerce Artist & Label Services Warner Music Group Corp.VP, E-Commerce Artist & Label ServicesLos Angeles, CA$124,000–$200,000 / yearAs the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world's premier recording labels, Warner Music Group champions emerging artists and global superstars alike. Your role: The Vice President, D2C Marketing will lead the global direct-to-consumer marketing function for WMX, overseeing marketing strategy across artist ecommerce, third-party business, and the development of new D2C properties.
Expression of Interest - Character Artist AGBOExpression of Interest - Character ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.
Expression of Interest - Rigging Artist AGBOExpression of Interest - Rigging ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Expression of Interest - Technical Artist AGBOExpression of Interest - Technical ArtistLos Angeles, CAYou'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale. Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
Videographer/photographer — Electronic Music Artist (Weekly Content) Meme House LA, IncVideographer/photographer — Electronic Music Artist (Weekly Content)BEVERLY HILLS, CA$1,000–$1,400Shoot and edit weekly electronic music artist videos with a consistent visual style. Proactively learn new video techniques and editing tools to improve output.
New3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Meme House LA, Inc3D / Generative AI + VR Visual Artist (VFX & Real‑Time)BEVERLY HILLS, CA$50–$125Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome). You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.
NewCG Experimental Artist Netflix IncCG Experimental ArtistLos Angeles, CASupport CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony, Blender, etc.). Support a team of CG and Generative AI experts to develop unique content for animated shorts and specials, leveraging a GenAI-native pipeline that combines generative AI tools with traditional animation techniques.
NewConcept Hard Surface Artist - (Apex Legends) Electronic Arts IncConcept Hard Surface Artist - (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearConcept Generation: Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience. Workflow Optimization: Stay informed on emerging tools, workflows, and production methodologies to help improve efficiency and creative iteration across the team.
Senior Technical Artist Room 8 GroupSenior Technical ArtistLos Angeles, CABecoming part of Room 8 Group, you will: Design, implement, and support real-time PCG systems for games; Drive the population of natural elements and clutter alongside the building generation; Develop and optimize foliage shaders, materials, and wind animation systems; Profile and optimize biomes for performance, memory usage, and visual consistency; Collaborate with engineers on biome-related rendering and tooling; Help define and document best practices for biome production and integration; Troubleshoot and resolve technical issues. Superpowers you have: Professional experience as a Technical Artist; Strong understanding of PCG systems and rendering techniques; Experience building or supporting PCG pipelines in game development; Solid shader knowledge (node-based and/or shader code); Strong understanding of lighting systems and how it specifically applies to vegetation; Familiarity with vegetation and procedural tools such as SpeedTree, Houdini, or similar; Strong analytical and problem-solving skills; Ability to communicate clearly and work effectively within international, cross-disciplinary team.
Expression of Interest - Asset Artist AGBOExpression of Interest - Asset ArtistLos Angeles, CAProficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
Lead VFX Artist Turtle Rock StudiosLead VFX ArtistIrvine, CARemote$135,000–$165,000 / yearThe Lead VFX Artist will maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them. Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
Signature Artist Wella International Operations Switzerland SarlSignature ArtistCA$75,000–$90,000 / yearSignature Artists also play a critical role in capability training, supporting initiative launches and craft development across the broader internal and external organization to ensure consistent, high‑quality education deployment. Build and leverage a strong personal Wella social media presence/handle while actively supporting the Wella Studio social media strategy through intentional, strategic content creation.
NewSr. AI Video Technical Artist Skechers USA IncSr. AI Video Technical ArtistManhattan Beach, CA$100,000–$120,000 / yearDefine and apply quality and evaluation criteria for generated motion, including temporal consistency, artifacts, color and banding, product fidelity (silhouette, materials, logo integrity, geometry drift, warping, flicker), character and identity consistency across shots and variants, brand adherence, and how legibly synthetic the output reads to target audiences; contribute to the evaluation sets and QA gates that allow workflows to be approved and operated as systems. The role operates a governed production lane, opening to selective self-service for creative teams as workflows are approved, against a defined cross-channel production backlog, approved inference capabilities, and a clear path from successful pilots to sustained production.