AI Visual Artist / Show Designer — Electronic Music Artist Meme House LA, IncAI Visual Artist / Show Designer — Electronic Music ArtistBEVERLY HILLS, CA$900–$1,400Emerging melodic techno artist is hiring a part-time AI visual artist to create immersive, cinematic stage visuals and content. Design looping visuals synced to tracks (cosmic, sci-fi, atmospheric themes).
NewArtist/Animation/Creative - Graphic Designer II Leadstack IncArtist/Animation/Creative - Graphic Designer IIBurbank, CA$32–$33 / hourWe are seeking a Temp Designer to join our Global Creative team, developing trend-forward, storytelling-driven style guides and creative assets for some of the world's most recognized entertainment franchises. You'll collaborate closely with fellow creatives to explore new visual directions, respond to evolving trends, and develop work that feels both culturally relevant and authentic to each franchise.
Lead Environment Artist | Unannounced Game | Irvine, CA Blizzard EntertainmentLead Environment Artist | Unannounced Game | Irvine, CAIrvine, CaliforniaBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA Blizzard EntertainmentSenior Technical Artist I, Pipeline | Unannounced Game | Irvine, CAIrvine, CaliforniaBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. This role partners closely with artists, tech artists, and engineers to improve content creation, reduce technical friction, and help teams build high-quality environments efficiently in-engine.
Senior II VFX Artist – Unannounced Game | Irvine, CA Blizzard EntertainmentSenior II VFX Artist – Unannounced Game | Irvine, CAIrvine, CaliforniaThrough unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new, unannounced game.
Director/Vice President, Artist & Label Partnership - AWAL Sony Music Entertainment, Inc.Director/Vice President, Artist & Label Partnership - AWALLos Angeles, CA$115,000–$160,000 / yearVoluntary benefits like company-paid identity theft protection and resources for pets, mental health and meditation resources, industry-leading fertility coverage, fully paid leave for childbirth or bonding, fully paid leave for caregivers, programs for loved ones with developmental disabilities and neurodiversity, subsidized back-up child and elder care, and reimbursement for adoption, surrogacy, tuition, and student loans. As the Director or Vice President of Artist & Label Partnerships, you will work with the senior leadership team to source, negotiate, and execute acquisitions of music rights, joint ventures, and any other strategic partnerships with artists and labels.
Senior II VFX Artist - Unannounced Game | Irvine, CA Blizzard Entertainment, Inc.Senior II VFX Artist - Unannounced Game | Irvine, CAIrvine, CA$99,200–$183,520 / yearBest known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
Label and Artist Relations Manager, YouTube Google LLCLabel and Artist Relations Manager, YouTubeLos Angeles, CAThe Global Partnerships team supports Google's own Product teams with essential partnerships to help Google's user experiences in advertising, Search, Assistant, Maps, Travel, Shopping, Payments and more. The YouTube team helps artists and creators build careers, creates products like YouTube Music and YouTube Kids, and engages communities around shared passions and global conversations.
Director, E-Commerce Label & Artist Services Warner Music Group CorpDirector, E-Commerce Label & Artist ServicesLos Angeles, CA$90,000–$120,000 / yearYour role: The Director, E-Commerce Artist & Label Services, Homemade / WMX will be responsible for planning and executing direct-to-consumer marketing strategies for a portfolio of artists and campaigns, working closely with label marketing teams, WMX brand managers, and global marketing partners. As the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world's premier recording labels, Warner Music Group champions emerging artists and global superstars alike.
Lead Character Artist - Overwatch | Irvine, CA Blizzard EntertainmentLead Character Artist - Overwatch | Irvine, CAIrvine, CaliforniaYour broader experience with game development and the character pipeline will help you work collaboratively with designers, concept artists, technical artists, VFX artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Senior Technical Artist - Rendering & Shaders Snail IncSenior Technical Artist - Rendering & ShadersBeverly Hills, CARemoteAs part of the Companys activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently.
Senior Real-Time Cinematic Artist - Art Center Cinematics Team Snail IncSenior Real-Time Cinematic Artist - Art Center Cinematics TeamBeverly Hills, CA$90,000–$120,000 / yearHills, CA","location_info":{"country":"US","address":"","city":"Beverly Hills","state":"CA","zipcode":""},"job_code":"","category":null,"enable_application_address_completion?":true,"allow_job_board_applications":false,"collect_linkedin_profile?":true,"is_address_enabled?":true,"is_address_required?":true,"show_contact_preference?":true,"resume_upload_enabled?":true,"resume_upload_required?":false,"coverletter_upload_enabled?":true,"coverletter_upload_required?":false,"other_upload_enabled?":true,"referral_required?":true,"referral_options":["Indeed","Craigslist","Monster.com","Jobdango","TalentZoo","CareerBuilder","Friend/Colleague","Recruiter","Employment This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.
FX Artist - Disney Television Animation The Walt Disney CompanyFX Artist - Disney Television AnimationGlendale, CaliforniaWe create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. The base pay actually offered may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience, among other factors.
Sr. VFX Artist The Walt Disney CompanySr. VFX ArtistGlendale, CaliforniaRemoteWhat You Will Do: Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers and amazing transformations based on Disney’s robust portfolio of characters and worlds including Disney/Pixar, Marvel and Star Wars. Working with top-class industry talent, this role is perfect for the seasoned transformative concept artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”.
Production Artist Apollo Professional SolutionsProduction ArtistEl Segundo, CAIf you are passionate about design production, digital asset management, and delivering polished visual content, this role offers valuable hands-on experience in a collaborative setting. This role is ideal for someone experienced in print and digital production, Adobe Creative Suite, and asset management, who thrives in a fast-paced, deadline-driven environment.
Lead Real-Time Artist Sphere EntertainmentLead Real-Time ArtistBurbank, CaliforniaAs part of Sphere Studios’ Motion Graphics team, the Lead Real-Time artist collaborates with Sphere Studios’ Production, Creative & Design, Visual Effects and Post Production teams as well as show directors, vendors and creative technologists to define next-generation experiences for Sphere’s spectacular canvases. They shape real-time and reactive content for the Exosphere, Atrium, and 16K Media Plane, crafting memorable moments for iconic shows, residencies, and branded partnerships.
Airrack Thumbnail Concept Artist AirrackAirrack Thumbnail Concept ArtistLos Angeles, CaliforniaYou take a video title or a raw idea and engineer a concept that stops the scroll : sketched out, psychologically intentional, and handed off to the designer with a complete production blueprint — lighting setup, camera angles, facial expressions, wardrobe, props, color direction, everything. Experience concepting thumbnails for high-performing YouTube channels (lifestyle, challenge, prank, or viral content preferred).
Roblox 2D Artist Sawhorse ProductionsRoblox 2D ArtistLos Angeles, CA$20–$50 / hourSawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
Roblox Thumbnail Artist Sawhorse ProductionsRoblox Thumbnail ArtistLos Angeles, CA$35–$45 / hourCreative Direction and Collaboration: Work closely with Art Directors, Creative Directors, Game Designers, and Marketing teams to ensure all visuals match the tone, style, and goals of each project. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
Sr. AI Video Technical Artist SkechersSr. AI Video Technical ArtistManhattan Beach, California$100,000–$120,000 / yearDefine and apply quality and evaluation criteria for generated motion, including temporal consistency, artifacts, color and banding, product fidelity (silhouette, materials, logo integrity, geometry drift, warping, flicker), character and identity consistency across shots and variants, brand adherence, and how legibly synthetic the output reads to target audiences; contribute to the evaluation sets and QA gates that allow workflows to be approved and operated as systems. The role operates a governed production lane, opening to selective self-service for creative teams as workflows are approved, against a defined cross-channel production backlog, approved inference capabilities, and a clear path from successful pilots to sustained production.