Bachelor's degree (or equivalent experience) with 12+ years of experience in computer science, electrical engineering, biomedical engineering, neuroscience, physics, or a related field; graduate work or research experience in neuroscience or a related discipline is a plus but not required. Build stimulus presentation and acquisition systems, including VR environments in Unity, Unreal, or comparable frameworks, that synchronize peripheral streams (eye tracking, displays, haptics) with high-throughput neural recording hardware to millisecond precision.