Sr Concept Artist, Environments Sony Interactive Entertainment LLCSr Concept Artist, EnvironmentsLos Angeles, CA$120,600–$180,800 / yearAs a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Make Up Artist Anastasia Beverly Hills LLCMake Up ArtistBeverly Hills, CAIn addition, the candidate should be able to work in a fast-paced environment, possess strong organizational skills, and be comfortable using a variety of makeup products. Manage and maintain optimal inventory levels by performing stock counts, ensuring proper rotation, and ensuring timely replenishment.
Make-Up Artist-Seasonal TelevisaUnivisionMake-Up Artist-SeasonalLos Angeles, CaliforniaMake-Up Artist.
3D Generalist Artist Sphere Entertainment3D Generalist ArtistBurbank, CaliforniaThis 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas. Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving.
Make Up Artist Anastasia Beverly HillsMake Up ArtistBeverly Hills, CAPart time6. In addition, the candidate should be able to work in a fast-paced environment, possess strong organizational skills, and be comfortable using a variety of makeup products. Manage and maintain optimal inventory levels by performing stock counts, ensuring proper rotation, and ensuring timely replenishment.
Freelance Senior 3D Artist Publicis Groupe SAFreelance Senior 3D ArtistLos Angeles, CATogether, we're proud partners to iconic brands, including Lexus and the Lexus Dealer Association, Marriott International, The Ritz-Carlton, Barclays, The RealReal, HKS Architects, Metabo HPT, KB Home, Hewlett Packard Enterprise, Mot Hennessy, Citi., and Cathay Pacific Airlines. This role is responsible for crafting premium visual storytelling for global automotive brands spanning virtual photography, cinematic sequences, and environment creation while operating within a scalable, production-ready Unreal Engine pipeline.
Artist Relations Manager Guitar CenterArtist Relations ManagerHollywood, CA$70,304–$88,031 / yearFull timep>This person acts as a key connector between the store and the corporate office, partnering closely with Marketing and PR to support local event execution, artist appearances, promotional activations, and community outreach. We strive to craft lifelong musicians and make a difference in the world by enabling musicians and non-musicians alike to experience the almost indescribable happiness that comes from playing an instrument.
Music Marketing & Playlist Pitcher — Electronic Music Artist Meme House LA, IncMusic Marketing & Playlist Pitcher — Electronic Music ArtistBEVERLY HILLS, CA$500–$700To apply: Submit a short portfolio or case studies of previous artists you've worked with, including before/after streaming results if available. Emerging melodic techno / electronic music artist is hiring a part-time playlist pitcher and streaming growth specialist on a monthly retainer.
Booking Agent — Electronic Music Artist (Melodic Techno) Meme House LA, IncBooking Agent — Electronic Music Artist (Melodic Techno)BEVERLY HILLS, CA$1Existing relationships with clubs, promoters, or events in electronic / melodic techno / deep house space. Pitch and secure DJ bookings at clubs, festivals, private events, and brand activations.
ARTIST MANAGER — EDM (Melodic Techno) | Results-Driven, High Growth Meme House LA, IncARTIST MANAGER — EDM (Melodic Techno) | Results-Driven, High GrowthLos Angeles, CA$6,000–$8,000Industry networking — actively connecting with labels, agents, promoters, press, and other artists to open doors. 5+ years minimum managing or developing EDM / electronic artists (melodic techno or techno experience strongly preferred).
VFX Artist II - Unpublished R&D Product Riot Games IncVFX Artist II - Unpublished R&D ProductLos Angeles, CARiot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences. As the VFX Artist on a small, high-performing strike team, You will partner across disciplines to contribute to a cohesive and exciting end product.
3D Generalist Artist Sphere Entertainment Co3D Generalist ArtistBurbank, CA$83,000–$140,000 / yearIn addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.