Senior Software Engineer, Riot Client - Publishing Platform Riot Games IncSenior Software Engineer, Riot Client - Publishing PlatformLos Angeles, CAYour work on the Client will be every single desktop players'' first touchpoint with the wide range of experiences that Riot has to offer, including Riot's culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency.
Integration Engineer AghanimIntegration EngineerLos Angeles, CaliforniaOur team brings together people across Los Angeles, New York, Seoul, Beijing, London, Lisbon, Belgrade and other locations around the globe, with deep expertise in gaming, fintech and technology. World-class team – work alongside experienced professionals from around the globe who have built products used by millions of players.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
Realistic 3D Environment Project Lead Room 8 GroupRealistic 3D Environment Project LeadLos Angeles, CALead projects for console and PC in the realm of 3D realistic environments; Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client; Collaborate with the Art Producers and other specialists involved in project realization; Participate in estimation calculations of new projects and tests; Ensure the quality of the artists' work within the team; Assist in resolving artistic and technical issues within the team; Organize the team's work according to project requirements and specific tasks'. Create technical specifications and guidelines; Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines; Create clean, low-resolution game topology, optimal UV's mapping, and texture baking (normal, AO, etc.); Texture photoreal environment and hard surface assets; Work with game engines; Final assembly in accordance with the requirements (scenes, files, naming, etc.); Research new programs and techniques that are emerging on the market.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Realistic 3D Characters Grooming Team Lead Room 8 GroupRealistic 3D Characters Grooming Team LeadLos Angeles, CADevelop 3D Realistic Characters Sub-division and lead projects in this direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer; Develop a portfolio; Estimate projects and take part in test projects; Create high-poly and low-poly models of photoreal characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing, in case of the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Stylized 3D Characters Project Lead Room 8 GroupStylized 3D Characters Project LeadLos Angeles, CALead projects in stylized 3d character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Realistic 3D Hard Surface Artist, Middle/Senior Room 8 GroupRealistic 3D Hard Surface Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Max / Maya; Knowledge of CAD modeling; Sculpt of the hard surface assers in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United Kingdom Remote 3D environment.
AI Prototyping Expert (UI/UX) XsollaAI Prototyping Expert (UI/UX)Los Angeles, United StatesFull timeYou actively build AI-driven workflows (prompt → pipeline → result) and know how to ship things — working with engineers to take prototypes all the way to production. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world.
Activision 2027 Summer Internships - Software Engineering Activision PublishingActivision 2027 Summer Internships - Software EngineeringSherman Oaks, California$20–$50 / hourAs a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. Job Title: Activision 2027 Summer Internships - Software Engineering Requisition ID: R028039 Job Description: Activision is looking for talented and innovative students to join our teams for summer 2027.
Graphic Designer RTS Management, Inc.Graphic DesignerLos Angeles, CA$55,000–$80,000 / yearThis is a mid-level role for a designer who can translate creative direction into polished, effective visual assets across event collateral, social media assets, broadcast graphics, and marketing collateral. Our team brings deep expertise across partnership sales and marketing, talent management, event production, media, community building, and IP development.
Junior Graphics Designer RTS Management, Inc.Junior Graphics DesignerLos Angeles, CA$45,000–$60,000 / yearThis role will work closely with the RTS sales team to design, refine, and maintain polished presentation decks used for sales meetings, pitches, proposals, and client-facing communications. This is an excellent opportunity for a designer early in their career who wants hands-on experience working at the intersection of design, sales, esports, and entertainment, while developing their skills across a range of creative projects.
AI-First Engineering Intern Xsolla (USA), Inc.AI-First Engineering InternLos Angeles, CAThat combination is the point: senior engineers give you a bar for what production-grade, customer-facing code looks like, and your fellow interns give you a peer group to trade ideas, code, and AI workflows every week. What you build is expected to reach real users - whether that's an internal tool an engineering team adopts or a customer-facing integration - not a throwaway exercise that gets shelved after your internship ends.
Activision 2027 Summer Internships - Animation Infinity WardActivision 2027 Summer Internships - AnimationWoodland Hills, California$20–$50 / hourAs a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. As a Tech Animation Intern, you'll have the opportunity to work with Infinity Ward's industry-leading rigging and animation pipeline, helping drive the creation of realistic character performances and believable deformations that define the player experience.
Junior QA - Intern Reality Games Polska sp. z o.oJunior QA - InternLos Angeles, CAThe ideal candidate should have a basic understanding of software development, and be currently enrolled in a degree program in Computer Science, Game Design, or a related field. If you are passionate about gaming, have a keen eye for detail, and are eager to learn and grow in the field of QA testing, we would love to hear from you.
NewSenior Data Ops Engineer, Data Activation & Products - Activision Activision PublishingSenior Data Ops Engineer, Data Activation & Products - ActivisionSanta Monica, California$102,800–$190,204 / yearThe role does not require someone to be a data engineer, but they should be excited about the systems that support modern data engineering, including Databricks, Spark, Airflow/Astronomer, streaming pipelines, event systems, internal tools, and backend services. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
Sr. Software Engineer II - Front End (Apex Platform) AXSSr. Software Engineer II - Front End (Apex Platform)Los Angeles, CA$133,309–$150,000 / yearWe are committed to innovation, artistry, and community, and leverage the power of our 300+ venues, leading sports franchises, marquee music brands, integrated entertainment districts, premier ticketing platform and global sponsorship activations, to create memorable moments that give the world reason to cheer. Since our founding in 2011, we’ve consistently pushed the industry forward and improved experiences for fans, making it easier than ever to discover events, find the perfect seats, and enjoy unforgettable live entertainment, and we continue to lead the evolution of our industry today.