Santa Monica, CA30+ days ago
Make every enemy archetype feel unique and memorableCollaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systemsCommunicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owningWrite and maintain documentation that establishes the core vision of the enemy archetypesDrive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlinesEffective and respectful communicator and collaborator, both with other designers and members of other departmentsFacilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiencesMentor junior designers and contribute to the overall growth of the design teamWhat skills you will use:5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter gamesAt least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferredStrong coding ability: Computer Science degree preferred though not requiredProficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)Welcomes feedback on their work and embraces the "let's try it" mentalityProficient and effective communication skills, including diagramming and sketchingFluent in modern character action-adventure and shooter combat games.