4+ years in product, interaction design, or character/experience design on products people talk to, live with, or play with — consumer robots, voice assistants, games, animated characters, toys, smart home, wearables, or similar. Set briefs for animators, run reviews, and own the three objectives: legibility (a fresh-eyed user can predict what Memo's about to do), marketable moments (filmable, on-demand behaviors), and delight.