NewRoblox Environmental Artist Sawhorse ProductionsRoblox Environmental ArtistLos Angeles, CA$30–$45 / hourWe partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
Product Manager - Netflix Artist Experience Netflix IncProduct Manager - Netflix Artist ExperienceLos Angeles, CA$440,000–$725,000 / yearLeading a team focused on innovation, you will collaborate closely with AI research and engineering, filmmakers, user researchers, and cross-functional partners to design creator-centric features that compound creative possibilities. Partner closely with UX/UI design, AI R&D, engineering, user research teams, and creatives to deliver scalable products with production-ready features that artists love.
VFX Artist II - Unpublished R&D Product Riot Games IncVFX Artist II - Unpublished R&D ProductLos Angeles, CARiot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences. As the VFX Artist on a small, high-performing strike team, You will partner across disciplines to contribute to a cohesive and exciting end product.
Freelance Senior 3D Artist Publicis Groupe SAFreelance Senior 3D ArtistLos Angeles, CATogether, we're proud partners to iconic brands, including Lexus and the Lexus Dealer Association, Marriott International, The Ritz-Carlton, Barclays, The RealReal, HKS Architects, Metabo HPT, KB Home, Hewlett Packard Enterprise, Mot Hennessy, Citi., and Cathay Pacific Airlines. This role is responsible for crafting premium visual storytelling for global automotive brands spanning virtual photography, cinematic sequences, and environment creation while operating within a scalable, production-ready Unreal Engine pipeline.
NewMake Up Artist Anastasia Beverly HillsMake Up ArtistBeverly Hills, CA6. In addition, the candidate should be able to work in a fast-paced environment, possess strong organizational skills, and be comfortable using a variety of makeup products. Manage and maintain optimal inventory levels by performing stock counts, ensuring proper rotation, and ensuring timely replenishment.
Make-Up Artist-Seasonal TelevisaUnivisionMake-Up Artist-SeasonalLos Angeles, CaliforniaMake-Up Artist.
NewMake Up Artist Anastasia Beverly Hills LLCMake Up ArtistBeverly Hills, CAIn addition, the candidate should be able to work in a fast-paced environment, possess strong organizational skills, and be comfortable using a variety of makeup products. Manage and maintain optimal inventory levels by performing stock counts, ensuring proper rotation, and ensuring timely replenishment.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Expression of Interest - Rigging Artist AGBOExpression of Interest - Rigging ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.
Senior UI Artist Turtle Rock StudiosSenior UI ArtistIrvine, CARemote$105,000–$150,000 / yearThe Senior UI Artist will collaborate closely with Art Directors, UI/UX Designers, Engineers, Game Designers and UI Tech Artists to make sure features meet both visual and usability goals. We are seeking a highly skilled Senior UI Artist to join our team and help deliver world-class user interfaces for a PC/Console game.
VP, E-Commerce Artist & Label Services Warner Music Group Corp.VP, E-Commerce Artist & Label ServicesLos Angeles, CA$124,000–$200,000 / yearAs the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world's premier recording labels, Warner Music Group champions emerging artists and global superstars alike. Your role: The Vice President, D2C Marketing will lead the global direct-to-consumer marketing function for WMX, overseeing marketing strategy across artist ecommerce, third-party business, and the development of new D2C properties.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.