p>• Assist faculty in developing and updating curriculum materials related to game audio, interactive audio, and music production • Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper • Create example projects, templates, and demonstration assets for faculty use • Support integration of audio middleware into game engine environments • Develop and maintain organized audio asset libraries and naming conventions • Assist with implementation and testing of virtual instrument workflows using EastWest Composer Cloud+ and similar libraries • Support recording sessions and studio-based production tasks as directed by faculty • Troubleshoot technical issues in project files and lab environments • Contribute to written documentation, tutorials, and best-practice guides • Assist with QA and validation of curriculum exercises and technical pipelines • Research emerging tools and workflows relevant to interactive audio education • Provide technical support for faculty research and development initiatives. • Prior coursework or project experience in game audio implementation • Experience with Blueprint scripting in Unreal Engine • Familiarity with version control (Git, Perforce, or similar) • Experience assisting or engineering recording sessions • Creating technical documentation or pipeline guides • Background in music composition and/or sound design • Experience with additional DAWs or middleware tools • Experience with batch processing, asset management, or pipeline automation.