We're looking at handling everything from the high-end gold/metallic look of ESPN, to the fun & kid-friendly characters for Nickelodeon, to college mascots & branded elements for CBS. So in terms of style, we're really looking for all-arounders.
Responsibilities:
Preparation and evaluation of 3D assets for the Unreal Engine.
Developing, optimizing and debugging scenes in Unreal Engine.
In-engine look development, animation and scene assembly.
Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
Perform a diverse array of 3D disciplines (i.e. animation, modeling, texturing, shading, lighting, rendering, effects, particle simulation) in a fast-paced production environment
Onsite or on-set operation, as needed.
Keep up to date with new technologies and continue to improve on existing workflows.
Contribute to creating a diverse, equitable, and inclusive culture, where every employee feels a sense of belonging.
Required Qualifications:
At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC.
Knowledge of Unreal Engine techniques for real-time production.
Must have a good foundation in hard surface modeling, texturing, animation, shaders and lighting.
Strong visual perception and aesthetic sensibility, good use of color.
Strong communicator that requires minimal guidance in the execution of tasks.
Positive attitude and willingness to problem-solve on the fly.
Ability to think and react in a high-energy, fast-paced environment.
Able to manage workflows efficiently and prioritize tasks when needed.
Flexibility to travel and work onsite/on set.
Desired Qualifications:
At least 2 years experience in Unreal Engine
Experience with AR, XR and other new media concepts.
Advanced skills in Blueprint visual scripting is a plus
Experience in live TV, concerts or events
Numbers & Facts
Location
New York
Website
https://alexkong.mx
Skills
Accounts Receivableunmatched
Animationunmatched
Blenderunmatched
Blueprintsunmatched
Communication Skillsunmatched
Debugging Skillsunmatched
Establish Prioritiesunmatched
Houdiniunmatched
Mayaunmatched
New Mediaunmatched
Problem Solving Skillsunmatched
Production Systemsunmatched
Scripting (Scripting Languages)unmatched
Shadingunmatched
Simulationunmatched
Surface Modelingunmatched
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