3D Artist / 3D Studio Omi SAS3D Artist / 3D StudioLos Angeles, CAAbout Omi is an online software that allows businesses to create photorealistic visuals of their products by modeling their catalog in 3D and inserting their 3D products in real time into the environment of their choice, customizable without technical skills. In order to support the growth of its 3D production center, Omi is looking for a 3D Generalist Artist on a fixed-term contract who can upgrade to permanent contract.
Freelance Senior 3D Artist Publicis Groupe SAFreelance Senior 3D ArtistLos Angeles, CATogether, we're proud partners to iconic brands, including Lexus and the Lexus Dealer Association, Marriott International, The Ritz-Carlton, Barclays, The RealReal, HKS Architects, Metabo HPT, KB Home, Hewlett Packard Enterprise, Mot Hennessy, Citi., and Cathay Pacific Airlines. This role is responsible for crafting premium visual storytelling for global automotive brands spanning virtual photography, cinematic sequences, and environment creation while operating within a scalable, production-ready Unreal Engine pipeline.
Roblox 3D Artist Sawhorse ProductionsRoblox 3D ArtistLos Angeles, CA$30–$45 / hourWe’re looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Realistic 3D Hard Surface Artist, Middle/Senior Room 8 GroupRealistic 3D Hard Surface Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Max / Maya; Knowledge of CAD modeling; Sculpt of the hard surface assers in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United Kingdom Remote 3D environment.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Game Artist - Platform Architecture Apple Inc3D Game Artist - Platform ArchitectureSanta Clara, CAAs an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
New3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Meme House LA, Inc3D / Generative AI + VR Visual Artist (VFX & Real‑Time)BEVERLY HILLS, CA$50–$125Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome). You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.
Principal 3D Artist AssuredPrincipal 3D ArtistPalo Alto, CaliforniaOrchestrate elite 3D brand visuals: Design sophisticated 3D illustrations and motion designs that elevate our brand identity, combining high-level creative focus with a rigorous technical execution of complex, multi-layered compositions across web, marketing, and digital surfaces. The challenges we face are deep and diverse, from creating digital experiences that provide comfort and clarity to claimants at their most stressed and vulnerable to orchestrating large-scale ML-driven decision-making on billions of dollars of claims payments, life at Assured is dynamic, collaborative, and rewarding.
3D Architect Artist (Flex, California) 6385 Better-Pros3D Architect Artist (Flex, California) 6385CaliforniaAre you a fast, detail-oriented architectural visualization specialist who enjoys creating high-quality renderings that bring residential projects to life? BetterPros unlocks human potential by offering competitive compensation, flexibility, constant learning and growth, and the opportunity to work anywhere you want with one of our +130 active clients across the United States.
3D Character Artist (Mid-Senior) thatgamecompany3D Character Artist (Mid-Senior)Los Angeles, California$81,000–$114,000 / yearOur base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus.
3D Character Artist 2K Games Tunes LLC3D Character ArtistSan Rafael, CA$38–$56 / hourOur team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA️ 2K, renowned BioShock️, Borderlands️, Mafia, Sid Meier's Civilization️ and XCOM️ brands; popular WWE️ 2K and WWE️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR️ 2K. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits.
Roblox 2D Artist Sawhorse ProductionsRoblox 2D ArtistLos Angeles, CA$20–$50 / hourSawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
Artist/ Illustrator-2D MobilityWareArtist/ Illustrator-2DIrvine, CA$75,000–$95,000 / yearWith a product portfolio that includes beloved hits such as FreeCell, Spider, Spades, Hearts, Mahjong, Yatzy, Splash Sort, and Bubble Shooter Pop, our games have been downloaded over 600 MILLION times. MobilityWare was recently named one of Built in LA's Best Places to Work for the fifth year in a row and we've been recognized as one of the Best Places to Work in Orange County five times by the Orange County Business Journal and OC Register.
Sign Designer/Production Artist SigntechSign Designer/Production ArtistSan Diego, California$26–$29We are looking for someone who understands architectural drawings, can create accurate and detailed design layouts, and is interested in learning how architectural electrical signage is designed and manufactured. We are looking for an experienced Sign Designer / Production Artist who is creative, detail-oriented, organized, and comfortable working in a friendly, fast-paced production team environment.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.