New3D Artist / 3D Studio Omi SAS3D Artist / 3D StudioLos Angeles, CAAbout Omi is an online software that allows businesses to create photorealistic visuals of their products by modeling their catalog in 3D and inserting their 3D products in real time into the environment of their choice, customizable without technical skills. In order to support the growth of its 3D production center, Omi is looking for a 3D Generalist Artist on a fixed-term contract who can upgrade to permanent contract.
3D Artist Prisms VR3D ArtistSan Francisco, CAPrisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
Freelance Senior 3D Artist Publicis Groupe SAFreelance Senior 3D ArtistLos Angeles, CATogether, we're proud partners to iconic brands, including Lexus and the Lexus Dealer Association, Marriott International, The Ritz-Carlton, Barclays, The RealReal, HKS Architects, Metabo HPT, KB Home, Hewlett Packard Enterprise, Mot Hennessy, Citi., and Cathay Pacific Airlines. This role is responsible for crafting premium visual storytelling for global automotive brands spanning virtual photography, cinematic sequences, and environment creation while operating within a scalable, production-ready Unreal Engine pipeline.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
3D Artist Electronic Arts Inc3D ArtistRedwood City, CA$85,800–$130,800 / yearTake work from brief/direction through final artwork from start to finish: sourcing assets, creating Sims, rough posing, iterating based on feedback, lighting and rendering, and final polish in 2d. As a 3D Artist on EA''s Creative team, you will bring Sims characters to life through high-quality static renders and animations spanning Key Art, marketing communications, and social.
Realistic 3D Characters Artist, Project Lead Senior Room 8 GroupRealistic 3D Characters Artist, Project Lead SeniorLos Angeles, CALead projects focused on realistic 3D character direction; Execute quality control for the work produced by the team of artists; Assist in solving artistic and technical problems within the project team; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of photorealistic characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with texturing in Substance Painter (hand-paint texturing in case the project requirements). Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D Art,3D characters.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Senior 3D Visualization and Animation Technical Artist Sony Group CorpSenior 3D Visualization and Animation Technical ArtistCulver City, CA$140,000–$155,000 / yearWith some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, Human Resources Department, 25 Madison Avenue, New York, NY 10010.
3D Game Artist - Platform Architecture Apple Inc3D Game Artist - Platform ArchitectureSanta Clara, CAAs an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D Motion Graphics Artist - Junior (Remote) Negativ Design3D Motion Graphics Artist - Junior (Remote)Irvine, CaliforniaRemoteThe 3D Motion Graphics Artist at Negativ Design is a dynamic creative role responsible for conceptualizing and producing visually stunning motion graphics and 3D animations that bring stories to life. This position involves working collaboratively with clients and internal teams to deliver captivating visual content that aligns with strategic goals and enhances brand presence.
3D Artist Tolan3D ArtistSan Francisco, CaliforniaBut we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Meme House LA, Inc3D / Generative AI + VR Visual Artist (VFX & Real‑Time)BEVERLY HILLS, CA$50–$125Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome). You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.
3D Character Artist (Mid-Senior) thatgamecompany3D Character Artist (Mid-Senior)Los Angeles, CaliforniaOur base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus.
3D Character Artist 2K Games Tunes LLC3D Character ArtistSan Rafael, CA$38–$56 / hourOur team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA️ 2K, renowned BioShock️, Borderlands️, Mafia, Sid Meier's Civilization️ and XCOM️ brands; popular WWE️ 2K and WWE️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR️ 2K. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits.
3D Environment Artist (Sky) thatgamecompany3D Environment Artist (Sky)Los Angeles, CaliforniaRemoteAs an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and other Environment Artists to create landscapes, spaces, and models for the world of Sky: Children of the Light. The award winning team behind Journey, flOw, and Flower are looking to expand their team on Sky: Children of the Light with a Generalist.
Roblox 2D Artist Sawhorse ProductionsRoblox 2D ArtistLos Angeles, CA$40,000–$100,000Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
Principal Technical Artist, Games R&D - Tech Lab Netflix IncPrincipal Technical Artist, Games R&D - Tech LabCA$310,000–$520,000 / yearGames development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment with a constant eye toward what will and won't hold up under real performance constraints. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product Riot Games IncPrincipal Tools & Pipeline Technical Artist - Unpublished R&D ProductLos Angeles, CAAs a Technical Artist for Tools/Pipeline, you''ll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces.
NewSign Designer/Production Artist SigntechSign Designer/Production ArtistSan Diego, California$26–$29We are looking for someone who understands architectural drawings, can create accurate and detailed design layouts, and is interested in learning how architectural electrical signage is designed and manufactured. We are looking for an experienced Sign Designer / Production Artist who is creative, detail-oriented, organized, and comfortable working in a friendly, fast-paced production team environment.
Principal Visual Development Artist - Temp (SFD / Cinematics) Blizzard Entertainment IncPrincipal Visual Development Artist - Temp (SFD / Cinematics)Irvine, CA$119,280–$220,700 / yearBest known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Graphic Artist/Animator Student Assistant | Titan TV Careers ListingGraphic Artist/Animator Student Assistant | Titan TVFullerton, CaliforniaIn accordance with the California State University (CSU) Out-of-State Employment Policy, the CSU is a state entity whose business operations reside within the State of California and requires hiring employees to perform CSU related work within the State of California. Ability to learn and perform assigned work; follow oral instructions; work cooperatively with faculty, staff, and other students; communicate effectively with all levels; and read and write English at a level appropriate to the position.
FX Artist - Disney Television Animation The Walt Disney CompanyFX Artist - Disney Television AnimationGlendale, CaliforniaWe create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. The base pay actually offered may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience, among other factors.
Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire) The Walt Disney CompanyReal-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)San Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Environment - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-06-05 Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco The Walt Disney CompanySenior Lighting Artist / Technical Director - Expression of Interest - ILM San FranciscoSan Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-06-01 Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets.
Game & Marketing Artist Reality Games Polska sp. z o.oGame & Marketing ArtistLos Angeles, CASituated in a historic building just steps away from the vibrant city center, our workspace blends timeless charm with modern amenities, providing an inspiring setting for your personal and professional growth. To make this world come alive, we're looking for a Game & Marketing Artist - someone with versatile creative skills who feels at home both in the game and outside of it.
Technical Artist III- UI/UX Arthrex IncTechnical Artist III- UI/UXCAAdvanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders. Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) The Walt Disney CompanyLighting Artist / Technical Director - ILM San Francisco (Project Hire)San Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-05-26 Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Senior Real-Time game VFX Artist Bee Talent SolutionsSenior Real-Time game VFX ArtistLos Angeles, CA$69.26–$85.41 / hourWhen submitting your application, please provide a portfolio of high-quality real-time VFX work, including examples of systematic thinking, stylized effects, technical implementation, and gameplay-focused VFX. As a Senior Real-Time VFX Artist, you will work closely with animators, artists, and designers to create exceptional action and combat experiences.
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire) The Walt Disney CompanySenior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)San Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-06-09 The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences.
Lighting Artist (DAILY) The Walt Disney CompanyLighting Artist (DAILY)Burbank, CaliforniaJob Posting Title: Lighting Artist (DAILY) Req ID: 10143519 Job Description: For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. Job Posting Segment: WDAS Bur Prod Job Posting Primary Business: WDAS Bur Prod Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-02-23
Principal Technical Artist Tencent Holdings LtdPrincipal Technical ArtistLos Angeles, CA$138,800–$261,400 / yearAbout the Hiring Team Made up of many top game industry veterans as well as young and inspiring talents, Lightspeed Art Department works on all of Lightspeed"s creative projects, providing artists and support from concept design, 3D modeling, animation, VFX design, technical art, cinematics, comics, and more. Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology.
Asset Artist AGBOAsset ArtistLos Angeles, CAWe're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
Lighting Artist, Senior (Trailer Production) Room 8 GroupLighting Artist, Senior (Trailer Production)Los Angeles, CACreate fantastic and eye-catchy scenes for game trailers following the existing art style and within provided estimations; Collaborate closely with the production teams of our partners to create from scratch and support the creation of videos in various settings and styles; Coordinate with the Art Producer and Project Lead to achieve the best quality and participate in production pipeline optimization; Timely & fully implement the feedback from lead artists (internal and external). Portfolio that demonstrates a range of styles, creativity and structured design approaches; Strong knowledge of UE4 and UE5 (shading and lighting techniques, surfacing, cinematic tools, sequencer, basic animation, environment creation, real-time VFX); Strong understanding of photo-realistic approach, as well as stylized approach; Camera animation experience; Knowledge of composition, color theory, perspective, lighting, and tech graphic design principles.
VFX Artist III INSPYR SolutionsVFX Artist IIILos Angeles, CA$69.26–$85.41 / hourWhen submitting your application, please provide a portfolio of high-quality real-time VFX work, including examples of systematic thinking, stylized effects, technical implementation, and gameplay-focused VFX. Information collected and processed through your application with INSPYR Solutions (including any job applications you choose to submit) is subject to INSPYR Solutions’ Privacy Policy and INSPYR Solutions’ AI and Automated Employment Decision Tool Policy: https://www.inspyrsolutions.com/policies/ .
Senior Environment Artist (Star Wars Jedi) Electronic Arts IncSenior Environment Artist (Star Wars Jedi)Chatsworth, CA$114,300–$156,200 / yearFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order and Medal of Honor: Above and Beyond.
Expression of Interest - Technical Artist AGBOExpression of Interest - Technical ArtistLos Angeles, CAYou'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale. Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
Concept Character Artist - (Apex Legends) Electronic Arts IncConcept Character Artist - (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearCollaborate closely with the Art Lead and immediate team to create compelling character concept art that supports gameplay, player fantasy, and the Apex Legends experience. Design high-quality characters, cosmetics, outfits, accessories and visual explorations that align with the game''s established visual language, player fantasy, and style.
Concept Hard Surface Artist - (Apex Legends) Electronic Arts IncConcept Hard Surface Artist - (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
Lead Concept Artist (Apex Legends) Electronic Arts IncLead Concept Artist (Apex Legends)Chatsworth, CA$150,100–$228,000 / yearOpen Roles Role Detail General Information Locations: Los Angeles - Chatsworth, California, United States of America Role ID: 213504 Worker Type: Regular Employee Studio/Department: EA Studios - Respawn Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Lead Concept Artist (Apex Legends) - 213504 - Electronic Arts Skip to content Electronic Arts Open Roles About EA EA Careers EA News Login English - US Chinese English - US Finnish Français Italian Korean Malay Polish Romanian Spanish Swedish Lead Concept Artist (Apex Legends) Home.
Modelshop Character Artist (Apex Legends) Electronic Arts IncModelshop Character Artist (Apex Legends)Los Angeles, CA$92,900–$129,200 / yearYou will partner closely with Art Direction, Character Leads, Concept Artists, Technical Artists, Animators, and external development partners to create visually compelling and technically sound character assets that meet the artistic vision and gameplay requirements of Apex Legends. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.
Senior Production Artist, NikeSKIMS Digital Design NIKE IncSenior Production Artist, NikeSKIMS Digital DesignLos Angeles, CAYou are a trusted resource within the Design, creating detailed and accurate schematics, with the ability to run point for Production Art by attending relevant planning meetings, owning personal action items/workload, and being available as the go-to graphic production resource for a greater, cross-functioning team. You will report directly to the Sportswear Production Art Senior Manager, while working in collaboration with fellow Production Artists and Graphic Designers, Color Designers, and Product Designers.
Senior Motion Graphic Production Artist Hogarth Worldwide, Ltd.Senior Motion Graphic Production ArtistSunnyvale, CA$68–$76 / hourWe unite cutting-edge media intelligence and data solutions, world-class creativity, next-generation production, transformative enterprise solutions and expert strategic counsel in a single company - powered by exceptional talent and our agentic marketing platform, WPP Open, to help our clients navigate change, capture opportunity and deliver transformational growth. With access to diverse projects, global career opportunities, and the backing of WPP's unmatched network, this is a place where you can grow your skills, make real impact, and create work that performs for every audience, across every channel, at every moment.
Visual Effects Animation Artist Anatomage, Inc.Visual Effects Animation ArtistSanta Clara, CA$80,000–$120,000With a diverse group of people from various technical, clinical, and artistic backgrounds, Anatomage provides a culture where distinguished individuals can work and collaborate in an organic manner. Minimum Education and Experience Required: Formal education in Art, Digital Arts, 3D Modeling, Animation, Medical Illustration, or a related discipline is preferred.
Senior Motion Graphic Production Artist WPP PlcSenior Motion Graphic Production ArtistSunnyvale, CA$68–$76 / hourWe unite cutting-edge media intelligence and data solutions, world-class creativity, next-generation production, transformative enterprise solutions and expert strategic counsel in a single company - powered by exceptional talent and our agentic marketing platform, WPP Open, to help our clients navigate change, capture opportunity and deliver transformational growth. With access to diverse projects, global career opportunities, and the backing of WPP''s unmatched network, this is a place where you can grow your skills, make real impact, and create work that performs for every audience, across every channel, at every moment.