You might spend one project developing the form, architecture, interfaces, and details of a new power electronics product; another improving how an operator interacts with a product; and another creating the creating graphics, infographics, environmental elements, or documentation that make complex ideas clear. As a Staff-level designer, you will be expected to operate with a high degree of autonomy, take ownership of ambiguous design problems, establish a strong point of view, move quickly from thinking to making, and help raise the quality and coherence of design across Heron.