Junior Data Scientist/data Analyst/Java full stack developer SynergisticITJunior Data Scientist/data Analyst/Java full stack developerRedmond, WA$79,000–$136,000 / yearFull timeSynergisticIT focuses on roles such as entry-level software programmers, Java full stack developers, Python/Java developers, Data Analysts, Data Engineers, Data Scientists, and Machine Learning Engineers . Many candidates spend months learning frameworks and finishing courses, only to freeze during technical screens, system questions, or behavioral rounds.
OpenXR App Developer Spectraforce Technologies Inc.OpenXR App DeveloperRedmond, WAFull timeYou'll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices. Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Sr Game Developer - D&D HasbroSr Game Developer - D&DRenton, Washington$112,000–$168,000 / yearAt Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D products produced outside the Game Design team.
Junior Game Developer Worldscape TechnologyJunior Game DeveloperRedmond, WashingtonWe are at the forefront of AI decision making, working with the latest state-of-the-art distributed architecture and data management techniques, ensuring our platform can offer the right AI decision making for all our customers, from the individual app developer to large enterprise customers, and enable Agentic Integration across our AI fabric. . With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Games Researcher, Amazon Games Amazon.com IncGames Researcher, Amazon GamesSeattle, WADesign and execute gameplay user research tests across development stages in partnership with gamedesigners-from early prototypes through pre-launch validation-using both lightweight, rapid playtests and more structured approaches to evaluate onboarding, controls, difficulty, and engagement loops. Amazon Luna is a cloud gaming service that makes it easy for anyone to play high-quality games on the devices they already own-including Fire TV and tablet devices, smartphones, tablets, web browsers, select smart televisions from LG and Samsung, and more--with no need to purchase new gaming consoles or equipment.
Senior Game Designer, Casual Game Microsoft CorporationSenior Game Designer, Casual GameRedmond, WA$119,800–$234,700 / yearQualifications** **Required Qualifications:** + Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field + OR equivalent experience. + Design and iterate on multiplayer and social systems - including leaderboards, tournaments, leagues, cooperative play, asynchronous competition, and player-to-player interactions - that encourage connection, friendly competition, and shared experiences without adding unnecessary friction or complexity.
NewUnity Gameplay Engineer Build Engaging Mobile Games Q-StorageUnity Gameplay Engineer Build Engaging Mobile GamesSeattle, WAThe role involves collaborating with a team of designers and programmers, focusing on gameplay mechanics and user interface development using Unity. Q-Storage, located in Washington, is seeking a Unity Game Developer to create engaging games for various clients.
Level / Game Designer - Senior Hardsuit LabsLevel / Game Designer - SeniorSeattle, WashingtonRemoteExperience working on at least 3 shipped titles, with a proven ability in driving macro-level vision, establishing pipelines, and guiding cross-functional teams from concept to final release. As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects.
Level / Game Designer - Senior Keywords Studios LtdLevel / Game Designer - SeniorSeattle, WA$80,000–$120,000 / yearE-Verify Notification This Organization Participates in E-VerifyEsta Organización Participa en E-VerifyRole Information: ENStudio: Hardsuit LabsLocation: AmericasArea of Work: Game DevelopmentService: CreateEmployment Type: Full Time, PermanentWorking Pattern: Remote. As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects.
Senior Game Designer (Star Wars Jedi) Electronic Arts IncSenior Game Designer (Star Wars Jedi)Kirkland, WA$114,300–$156,200 / yearOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond. We're looking for an experienced Senior Game Designer (Scripting) who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players.
Senior Product Manager (Technical), AWS Game Tech Amazon.com IncSenior Product Manager (Technical), AWS Game TechSeattle, WAIn this role, you will help solve the hardest challenges customers face when engaging players on a global scale: server deployment to dozens of edge locations around the world, scaling performance to 100K+ game servers and millions of concurrent players in just minutes, leveraging their existing on-prem capacity to form hybrid compute topologies, low player latency so that gameplay is imperceptible from local play, cost reduction levers such as Linux, Spot or Graviton, and sufficient observability to understand if end-players are getting the desired experience at the right cost. Game developers complete against all other forms of entertainment for attention from players, and have increasingly migrated toward building "always on, live" multiplayer games since they retain and monetize players better versus single-player experiences.
Software Engineering Manager - Games AppleSoftware Engineering Manager - GamesSeattle, WAMinimum Qualifications** + Proven ability to hire, develop, and mentor high-performing engineering teams + Track record of delivering developer-facing or internal APIs that power great products + Experience in the game industry, either building games or shipping technologies for game developers + Deep passion for improving the developer experience and enabling creativity through better tools and frameworks + Exceptional communication skills-able to collaborate effectively with both technical and non-technical partners + Strong analytical, debugging, and problem-solving skills + Solid understanding of multithreaded concepts, concurrency, and performance optimization **Preferred Qualifications** + Experience with iOS or macOS development using Swift or Objective C is preferred but not required. **Role Number:** 200633412-3337 **Summary** Apple Games is seeking a dynamic engineering manager to lead the Game Center team, driving the next generation of social and connected gaming experiences across Apple platforms.
Engineering Program Manager, Games, Apple Services Engineering Apple IncEngineering Program Manager, Games, Apple Services EngineeringSeattle, WALead and influence the delivery of business-critical features built and executed on the App Store, working under tight timelines, and with limited details and directions Drive and oversee all aspects of multiple concurrent projects and features, including scope, requirements, timelines, resource allocation, and reporting Define the business and functional requirements for the features and the systems that will support these projects Own the overall cross-functional schedules that may affect multiple engineering teams, including client, server, tools, reporting, and others A technical background is extremely helpful5+ years of technical program management in software development involving complex client/server architecture. In addition, you will drive other games feature initiatives, working with a broad cross-functional team to plan, schedule, build and ship the next wave of features supporting App Store customers and game developers across Apple's platforms.
Sr. Forward Deployed Engineer (Fde) - Communications, Media, Entertainment & Games DataBricksSr. Forward Deployed Engineer (Fde) - Communications, Media, Entertainment & GamesSeattle, WA$182,000–$250,208 / yearThe impact you will have: Production Solution Delivery: Lead impactful customer technical projects by delivering production-grade systems, designing and building reference architectures, custom applications and data ingestion and ML/AI model integration. Empower Customers: Guide customers on architecture and design; bootstrap or implement customer projects which leads to a customers' successful understanding, evaluation and adoption of Databricks.
Sr. Solutions Architect, Media, Entertainment, Games & Sports (MEGS) AmazonSr. Solutions Architect, Media, Entertainment, Games & Sports (MEGS)Seattle, WAUSA, CA, Irvine - 153,600.00 - 207,800.00 USD annually USA, CA, San Francisco - 176,600.00 - 239,000.00 USD annually USA, CA, Santa Monica - 153,600.00 - 207,800.00 USD annually USA, WA, Seattle - 153,600.00 - 207,800.00 USD annually Key job responsibilities - Customer Engagement: Work backwards from the customer to drive AWS adoption across use cases such as direct-to-consumer (DTC) streaming, ad technology, content distribution, and media processing workloads, building trusted relationships with senior leadership.
Games Partner Solutions Architect, Partner & Industry Specialists AmazonGames Partner Solutions Architect, Partner & Industry SpecialistsSeattle, WAThe ideal candidate will possess deep technical skill in software architecture, game development pipelines including game engines (e.g., Unreal Engine, Unity), real-time multiplayer systems, game backend infrastructure, live operations (LiveOps), software deployment and cloud computing as well as customer facing and technical sales skills at all levels of a sales organization. USA, CA, Santa Monica - 153,600.00 - 207,800.00 USD annually USA, CO, Denver - 153,600.00 - 207,800.00 USD annually USA, NY, New York - 169,000.00 - 228,600.00 USD annually USA, TX, Austin - 153,600.00 - 207,800.00 USD annually USA, WA, Seattle - 153,600.00 - 207,800.00 USD annually
Course Instructor Position – Online Master's Degree in Game Development DigiPen All JobsCourse Instructor Position – Online Master's Degree in Game DevelopmentRedmond, WashingtonLocated in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and deliver a cutting-edge curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.
Game Development / Environment Artist - Seattle, US (Freelance - Remote) Prolific Academic LtdGame Development / Environment Artist - Seattle, US (Freelance - Remote)Seattle, WARemote$15–$30 / hourThe Opportunity We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project. We've built a unique platform that connects researchers and companies with a global pool of participants, enabling the collection of high-quality, ethically sourced human behavioral data and feedback.
Sr Game Designer - D&D HasbroSr Game Designer - D&DRenton, WashingtonIn this role, you’ll help craft the future of D&D by designing and writing meaningful portions of future products, mentoring junior designers, and assisting in commissioning and managing freelance writers. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play.
Game Designer - TCG Fanatics CollectiblesGame Designer - TCGSeattle, WashingtonFanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet.
Game Engine Engineer, Platform Worldscape TechnologyGame Engine Engineer, PlatformRedmond, WashingtonWith a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
NewGame Engine Engineer, Platform WorldscapeGame Engine Engineer, PlatformRedmond, WA$100,000–$130,000 / yearFocus on core physics features: Collision detection (broad ‑ phase/narrow ‑ phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities. Preferred Qualifications2+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.1+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).Experience with existing physics models and systems integration.
Game Designer DaddyGame DesignerKirkland, Washington$78,900–$116,760 / yearWhat We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Game Designer Cat Daddy Games, LLC.Game DesignerKirkland, WA$78,900–$116,760 / yearWhat We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Game Designer 2KGame DesignerKirkland, WA$78,900–$116,760 / yearWhat We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com or catdaddy.com accounts.
Senior Game Engine Engineer, Platform Worldscape TechnologySenior Game Engine Engineer, PlatformRedmond, WashingtonWith a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics), etc.
NewSenior Game Engine Engineer, Platform WorldscapeSenior Game Engine Engineer, PlatformRedmond, WA$130,000–$160,000 / yearPreferred Qualifications5+ years' experience in modern game engines & middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX.Custom engine experience is strongly preferred.3+ years' experience in advanced simulation: fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).Experience with existing physics models and systems integration. Integrate with simulation logic (gameplay) & animation: build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).Performance ownership: profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
Principal Game Engine Engineer, Platform Worldscape TechnologyPrincipal Game Engine Engineer, PlatformRedmond, WashingtonYou will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Principal Game Engine Team Lead, Platform Worldscape TechnologyPrincipal Game Engine Team Lead, PlatformRedmond, WashingtonWith a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
Principal Full Stack Software Engineer - Game Studio Worldscape TechnologyPrincipal Full Stack Software Engineer - Game StudioRedmond, WashingtonWe are at the forefront of AI decision-making, working with state-of-the-art distributed architecture and data management techniques to ensure our platform delivers the right AI-driven decisions for all our customers - from individual app developers to large enterprise organizations - while enabling agentic integration across our AI fabric. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Game Designer Cat DaddyGame DesignerKirkland, WashingtonWhat We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Lead Game Product Manager Electronic Arts IncLead Game Product ManagerKirkland, WA$114,300–$156,200 / yearRequired Qualifications: 7+ years of product management experience in gaming or interactive entertainment, including previous experience launching and optimizing gameplay features for a large title. You will collaborate with production engineering, design, art, and marketing teams to launch new gameplay features, ensuring measurable player impact.
Audio Lead (Games) Skydance Media, LLCAudio Lead (Games)Seattle, WA$115,000–$130,000 / yearIf you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/ . As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
NewCONTRACT - Associate Game Designer (NST) Nintendo Co LtdCONTRACT - Associate Game Designer (NST)Redmond, WARemote$31–$47 / hourNintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world''s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Software Development Engineer - Test, Graphics, Games & ML Apple IncSoftware Development Engineer - Test, Graphics, Games & MLSeattle, WAThe Software Development Engineer- Test will interact multi-functionally with many teams across Apple, impacting all levels of the Apple's on device machine learning stack including hardware, drivers, frameworks and developer tools. The On-Device Machine Learning team at Apple enables the Research to Production lifecycle of innovative machine learning models that power magical user experiences on Apple's hardware and software platforms.
Junior Software Developer /Data Scientist/Engineer - Junior (Remote) SynergisticITJunior Software Developer /Data Scientist/Engineer - Junior (Remote)Bellevue, WARemoteSynergisticIT focuses on roles such as entry-level software programmers, Java full stack developers, Python/Java developers, Data Analysts, Data Engineers, Data Scientists, and Machine Learning Engineers . Many candidates spend months learning frameworks and finishing courses, only to freeze during technical screens, system questions, or behavioral rounds.
Entry Level Java Backend Developer SynergisticITEntry Level Java Backend DeveloperBellevue, WAIf you're tired of failing interviews and want a structured plan to convert interviews into offers, start here: please read our blogs Why do Tech Companies not Hire recent Computer Science Graduates | https://www.synergisticit.com/why-tech-companies-dont-hire-recent-cs-graduates/ . SynergisticIT focuses on roles such as entry-level software programmers, Java full stack developers, Python/Java developers, Data Analysts, Data Engineers, Data Scientists, and Machine Learning Engineers .
Senior UI Developer Insight GlobalSenior UI DeveloperRedmond, WASkills and Requirements - Bachelor's degree in computer science, information systems or a related field required - Experience building and maintaining modern web applications which operate at scale - Experience with full stack web development (C#, net, HTML, CSS, JavaScript, React) - Verbal and written communication skills, problem solving skills, customer service and interpersonal skills - comfortable and experience working independently. - Building strong partnerships with developers, program managers, and designers We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day.
Senior Web Developer Insight GlobalSenior Web DeveloperRedmond, WASkills and Requirements - Expertise and recent production experience with HTML, JavaScript, React - Bachelor's degree in computer science, information systems or a related field required - Experience building and maintaining modern web applications which operate at scale - Verbal and written communication skills, problem solving skills, customer service and interpersonal skills - comfortable and experience working independently. Job Description This role is working on web development supporting a game experience - Developing high-quality, accessible in-game experiences for students and educators - Ensuring timely, high-quality deliverables with extensible and maintainable code?
Principal Graphics Developer Tools Engineer NVIDIA CorpPrincipal Graphics Developer Tools EngineerSeattle, WAYou will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
Software Engineer, Neural Graphics Developer Tools NVIDIA CorpSoftware Engineer, Neural Graphics Developer ToolsSeattle, WAIn this role, you will work closely with our research team to develop new tools and related technologies that not only streamline graphics performance but also support emerging technologies, like neural rendering, to enhance visual quality and efficiency. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research.
Manager, Software Engineering Tools & Frameworks - Developer Connections Riot Games IncManager, Software Engineering Tools & Frameworks - Developer ConnectionsMercer Island, WAAdditionally, you will manage our Slackbot Platform-enabling teams to deploy AI-powered customer support flows-and an ecosystem of tools focused on reducing operational overhead and automating the "inner loop" of the game development process. You will lead the evolution of Go and Java frameworks that allow teams to spin up services with minimal boilerplate, ensuring easy integration with the rest of Riot''s tech stack.
Staff Software Engineer, Developer Experience & Workflows - VALORANT Riot Games IncStaff Software Engineer, Developer Experience & Workflows - VALORANTMercer Island, WAThe tools and systems you create will enable a wide variety of internal stakeholders to develop for multiple consoles as seamlessly as possible alongside PC. Required Qualifications: 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
Senior Manager, Software Engineering - League of Legends, Developer Experience Riot Games IncSenior Manager, Software Engineering - League of Legends, Developer ExperienceMercer Island, WAAs a Senior Manager, Software Engineering on the Developer Experience team on League of Legends, you will work with a multidisciplinary leadership team to build and evolve League's internal developer platform, focusing on the tools, workflows, and support systems that enable developers to to build, debug, and ship efficiently. The team owns core components such as the core editor, developer-facing APIs, and platform support, while also driving reliability, reducing workflow friction, and providing responsive, SLA-backed, frontline developer support.
Manager, Special Projects - Publisher Developer Relations Nintendo Co LtdManager, Special Projects - Publisher Developer RelationsRedmond, WAHere at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. The PDR (Publisher & Developer Relations) Marketing team drives awareness and sales of third-party games on Nintendo Switch and Nintendo Switch 2, advocating for partner titles across Nintendos most visible global channels.
Sr Account Planner - Publisher Developer Relations Nintendo Co LtdSr Account Planner - Publisher Developer RelationsRedmond, WARemoteHere at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Provides training and guidance for Product Planning team members, including modelling leadership, teamwork, professionalism and communication.
OpenXR App Developer Pyramid, IncOpenXR App DeveloperRedmond, WA$45–$55 / hourFull timeBuild interactive features such as: Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions). Experience with a real-time engine or framework such as: Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Developer Marketing Manager, Google Cloud, North America Google LLCDeveloper Marketing Manager, Google Cloud, North AmericaSeattle, WALead end-to-end developer marketing for select subregions in North America, designing strategic roadmaps and project plans for Tier 1 programs (Labs, Hackathons, etc.) to ensure seamless delivery and stakeholder buy-in. Design and deliver bespoke programs for strategic accounts, transforming account insights into high-touch programs that accelerate workloads and drive consumption.
Director - User Experience, Developer Experience Salesforce.com, Inc.Director - User Experience, Developer ExperienceSeattle, WA$197,300–$313,700 / yearYou will oversee the user experience for game-changing innovations like Agentforce Vibes-our next-generation AI-driven developer canvas and agentic coding assistant-alongside core platform tools including Salesforce DX (SFDX), IDE extensions (VS Code/Code Builder), Lightning Web Components (LWC) tooling, Command Line Interfaces (CLI), and CI/CD developer workflows and tools. Ultimately, you'll make products that people love to use - tools that make a developer's day more productive, a DevOps lead's governance capabilities more powerful, and for all solution creators (from low-code admins to developers) the ability to deliver modern, flexible, agent-based apps and workflows.
Manager, eShop - Publisher Developer Relations NintendoManager, eShop - Publisher Developer RelationsRedmond, WashingtonRemoteHere at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario , Donkey Kong , The Legend of Zelda , Metroid , Animal Crossing , Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Manages and drives deliverables for content management tools with Nintendo Company Limited (NCL) counterparts and system development teams.