div class="flex max-w-full flex-col grow">Game Development / Environment Artist - AI Training (Freelance - Remote).
The Opportunity
We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project.
Kirkland, Washington16 days ago
h2>What We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
p>The Software Development Engineer- Test will interact multi-functionally with many teams across Apple, impacting all levels of the Apple's on device machine learning stack including hardware, drivers, frameworks and developer tools. The On-Device Machine Learning team at Apple enables the Research to Production lifecycle of innovative machine learning models that power magical user experiences on Apple's hardware and software platforms.
Redmond, Washington30+ days ago
div>Employment is contingent upon successful completion of a background check.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. We are at the forefront of AI decision-making, working with state-of-the-art distributed architecture and data management techniques to ensure our platform delivers the right AI-driven decisions for all our customers - from individual app developers to large enterprise organizations - while enabling agentic integration across our AI fabric.
.
Seattle, Washington1 day ago
Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet.
Renton, Washington5 days ago
In this role, you’ll help craft the future of D&D by designing and writing meaningful portions of future products, mentoring junior designers, and assisting in commissioning and managing freelance writers. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play.
That's where you come in! This Game Designer role draws on your competitive Magic knowledge, your curiosity and enthusiastic proclivity for learning, and a deep, intuitive understanding of game design theory and philosophy. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection.
Redmond, Washington30+ days ago
div>Employment is contingent upon successful completion of a background check.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information.
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments.
If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Required Qualifications: 7+ years of product management experience in gaming or interactive entertainment, including previous experience launching and optimizing gameplay features for a large title. You will collaborate with production engineering, design, art, and marketing teams to launch new gameplay features, ensuring measurable player impact.
p>Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Provides training and guidance for Product Planning team members, including modelling leadership, teamwork, professionalism and communication.
Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. The PDR (Publisher & Developer Relations) Marketing team drives awareness and sales of third-party games on Nintendo Switch and Nintendo Switch 2, advocating for partner titles across Nintendos most visible global channels.
If you're tired of failing interviews and want a structured plan to convert interviews into offers, start here:
li>Build interactive features such as: Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions). Experience with a real-time engine or framework such as: Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
Build interactive features such as: Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions). Experience with a real-time engine or framework such as: Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Skills and Requirements - Expertise and recent production experience with HTML, JavaScript, React - Bachelor's degree in computer science, information systems or a related field required - Experience building and maintaining modern web applications which operate at scale - Verbal and written communication skills, problem solving skills, customer service and interpersonal skills - comfortable and experience working independently. Job Description This role is working on web development supporting a game experience - Developing high-quality, accessible in-game experiences for students and educators - Ensuring timely, high-quality deliverables with extensible and maintainable code?
Skills and Requirements - Bachelor's degree in computer science, information systems or a related field required - Experience building and maintaining modern web applications which operate at scale - Experience with full stack web development (C#, net, HTML, CSS, JavaScript, React) - Verbal and written communication skills, problem solving skills, customer service and interpersonal skills - comfortable and experience working independently. - Building strong partnerships with developers, program managers, and designers We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day.
Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
Pay Range:
$120,900 - $217,650USD.
Mercer Island, WA30+ days ago
As a Senior Manager, Software Engineering on the Developer Experience team on League, you will work with a multidisciplinary leadership team to build and evolve League's internal developer platform, focusing on the tools, workflows, and support systems that enable developers to to build, debug, and ship efficiently. The team owns core components such as the core editor, developer-facing APIs, and platform support, while also driving reliability, reducing workflow friction, and providing responsive, SLA-backed, frontline developer support.
Mercer Island, WA24 days ago
p>Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale. The tools and systems you create will enable a wide variety of internal stakeholders to develop for multiple consoles as seamlessly as possible alongside PC.
Mercer Island, WA30+ days ago
Additionally, you will manage our Slackbot Platform-enabling teams to deploy AI-powered customer support flows-and an ecosystem of tools focused on reducing operational overhead and automating the "inner loop" of the game development process. Technical Stewardship: You will stay hands-on enough to contribute to architectural discussions, ensuring our frameworks integrate seamlessly with other core Riot technologies.
ul>Lead end-to-end developer marketing for select subregions in North America, designing strategic roadmaps and project plans for Tier 1 programs (Labs, Hackathons, etc.) to ensure seamless delivery and stakeholder buy-in. Design and deliver bespoke programs for strategic accounts, transforming account insights into high-touch programs that accelerate workloads and drive consumption.
Account Manager has an extensive track record of building and nurturing senior level relationships with complex customers, has a hands-on approach to developing new opportunities, has public cloud technical acumen, and has led a large team of extended resources. The individual will have extensive big account experience building and nurturing CxO relationships as they will manage the relationship with some of the most important and influential AWS customers and deliver ground-breaking solutions to help their customers achieve the game-changing benefits of the cloud at scale.
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. Interest or experience in using AI-assisted software development workflows, to support activities such as code exploration, implementation, debugging, documentation, and code review.
Minimum Qualifications** + 5+ years of experience with multi-platform systems programming and API development + Strong proficiency in C/C++ programming (essential for game engine integration) + Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems + Strong knowledge of memory management, runtime systems, and platform-specific integration challenges + Proficiency with Windows development environments and toolchains used by game developers + Experience with cross-language integration, data marshalling, or native API binding challenges + Understanding of game engine architectures and plugin development patterns + Experience maintaining open source projects and working with developer communities + Bachelor's degree in Computer Science, Engineering, or equivalent experience **Preferred Qualifications** + Unity Engine plugin development experience and familiarity with Unity's native plugin architecture + C# and .NET/Mono runtime experience + Swift, Objective-C, or other Apple platform development experience + Experience with other game engines (Unreal, Godot, etc.) and their plugin systems + Background in compiler toolchains, code generation, or language runtime implementation + Client/server networking and multiplayer game development experience + Previous experience building developer tools or SDKs at scale Your primary focus will be maintaining and expanding Apple's open source Unity plugins while building the next generation of tooling and frameworks that will make a broader range of Apple technologies available to Unity developers and extend our reach to additional game engines and development environments.
Bellevue, Washington30+ days ago
li>Great communication skills and ability to work effectively on collective projects with designers, artists, testers, and other developers across multiple teams. Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment exciting and compelling gameplay for our games.