Senior VFX Artist (Apex Legends) Electronic Arts IncSenior VFX Artist (Apex Legends)Los Angeles, CA$127,700–$190,600 / yearCreate and implement high-quality real-time VFX for legend abilities, weapons, seasonal content, and gameplay moments - with a focus on delivering effects that feel visceral, impactful, and true to the intensity of Apex combat. In this role, you will create and implement VFX that bring Legends, weapons, and seasonal moments to life - reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to raise the visual quality bar across the game.
Sr Concept Artist, Environments Sony Interactive Entertainment LLCSr Concept Artist, EnvironmentsLos Angeles, CA$120,600–$180,800 / yearAs a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Senior Illustration Artist - Riftbound Riot GamesSenior Illustration Artist - RiftboundLos Angeles, CA$150,000–$209,600 / yearYou will translate creative direction into clear, actionable briefs and artist-facing documentation, provide craft guidance and feedback to external partners, and collaborate with producers and other disciplines to deliver cohesive, compelling card sets. You will create clear art briefs and provide thoughtful, actionable feedback to external artists, guiding artwork from early concept through final, print-ready delivery.
Senior Technical Artist - UE5 Snail Games USASenior Technical Artist - UE5Beverly Hills, CaliforniaRemoteAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
Senior Technical Artist – Rendering & Shaders Snail Games USASenior Technical Artist – Rendering & ShadersBeverly Hills, CaliforniaRemoteAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently.
Sr. Technical Artist, Character and Animation Pipeline - Games Netflix IncSr. Technical Artist, Character and Animation Pipeline - GamesCA$170,000–$260,000 / yearPartner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.
Senior Illustration Artist - Riftbound Riot Games IncSenior Illustration Artist - RiftboundLos Angeles, CAYou will translate creative direction into clear, actionable briefs and artist-facing documentation, provide craft guidance and feedback to external partners, and collaborate with producers and other disciplines to deliver cohesive, compelling card sets. You will create clear art briefs and provide thoughtful, actionable feedback to external artists, guiding artwork from early concept through final, print-ready delivery.
Senior Technical Artist (Apex Legends) Electronic Arts IncSenior Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearAs part of a large, collaborative team of passionate developers, you'll support our Animation and Modeling partners in delivering a constant stream of high‑quality content-from new Legends and limited‑time modes to seasonal updates and cosmetic releases that excite and engage millions of players globally. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.
Senior Procedural Technical Artist (Apex Legends) Electronic Arts IncSenior Procedural Technical Artist (Apex Legends)Los Angeles, CA$122,300–$170,700 / yearOur shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they''ll make extraordinary games that achieve the unexpected.
Stylized Character Concept Artist, Senior Room 8 GroupStylized Character Concept Artist, SeniorLos Angeles, CAProven experience as a Character Concept Artist in the gaming industry, with a strong portfolio showcasing stylized work; Proficiency in Adobe Photoshop and other relevant 2D digital art tools; Solid understanding of anatomy, form, color theory, and design principles; Strong artistic taste and ability to deliver high-quality concepts aligned with project requirements; Knowledge of concept development pipelines for 3D modeling and animation; Ability to maintain consistency within a defined art style and follow creative direction; Understanding of the art development process in game production; Excellent communication and collaboration skills for working in cross-functional teams; Strong self-management skills, with the ability to take ownership of tasks and meet deadlines; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score working on the projects of the top global game dev publishers; private medical care, Paid time off; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.
Senior II VFX Artist - Unannounced Game | Irvine, CA Blizzard Entertainment, Inc.Senior II VFX Artist - Unannounced Game | Irvine, CAIrvine, CA$99,200–$183,520 / yearBest known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
NewSenior II VFX Artist – StarCraft | Irvine, CA Blizzard EntertainmentSenior II VFX Artist – StarCraft | Irvine, CAIrvine, CaliforniaPriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback across a new StarCraft game. As a key member of the development team, you will be responsible for defining, creating, and implementing high-impact real-time VFX that strengthen moment-to-moment gameplay, support visual clarity, and elevate the player experience.
Senior Technical Artist - Rendering & Shaders Snail IncSenior Technical Artist - Rendering & ShadersBeverly Hills, CARemoteAs part of the Companys activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently.
Senior Technical Artist - UE5 Snail IncSenior Technical Artist - UE5Beverly Hills, CA$100,000–$150,000 / yearAs part of the Companys activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content"). You'll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
Realistic 3D Characters Artist Senior Room 8 GroupRealistic 3D Characters Artist SeniorLos Angeles, CARealistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; UkraineRemote3D characters. Stylized 3D Characters Artist, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
NewSr Concept Artist, Environments Sony Playstation NetworkSr Concept Artist, EnvironmentsLos Angeles, CA$120,600–$180,800 / yearAs a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
Realistic Concept Character Artist, Middle / Senior Room 8 GroupRealistic Concept Character Artist, Middle / SeniorLos Angeles, CAHands-on experience in the gaming industry; The portfolio showcases a strong command of realistic style, creativity, and a structured approach to design; A solid understanding of composition, anatomy, color theory, perspective, lighting, character design, costume design, and technical graphic design; Knowledge of various production pipelines; Driven to achieve the best results; Excellent communication skills and collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. Create stunning character art that aligns with the existing art style and adheres to the provided guidelines; Collaborate closely with Art Directors and key production teams from our partners to develop and support various character types across different settings and styles; Work in coordination with the Art Producer and Project Lead to ensure the highest quality and optimize production workflows; Incorporate feedback from the Art Lead (both internal and external) promptly and thoroughly.
NewContract | Senior UI Artist (MARVEL SNAP) Second DinnerContract | Senior UI Artist (MARVEL SNAP)Irvine, CaliforniaRemote$79–$89 / hourWe work closely with virtually every discipline across the studio, including Design, Engineering, Production, Product, Data, Marketing, and Sound, to create experiences that are both visually compelling and intuitive for players. This position pays a range of $79 - 89 per hour (USD).Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training.