Lead the design and implementation of production-quality multi-physics simulation software spanning spacecraft subsystems: 6DOF rigid body dynamics (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques, third-body effects), thermal modeling, attitude dynamics and control, propulsion (chemical/electric), power generation and storage, and high-fidelity sensor/actuator models (reaction wheels, CMGs, star trackers, gyros, magnetometers). True Anomaly is seeking a Principal Software Engineer, Spacecraft Simulation to define the long-term technical vision and architecture for a simulation platform that spans some of the hardest problems in modern aerospace - from high-fidelity multi-physics modeling of spacecraft and constellations to simulation of complex, dynamic environments that don''t yet have established playbooks.