Once here you will: • Contribute to a diverse portfolio of projects spanning data, experience, interaction, digital product, and service design across a range of industries • Work across all phases of a project, from research synthesis and concepting through prototyping, refinement, and production-ready execution • Translate human-centered insights into interaction models, visual systems, and polished digital interfaces • Create "looks-like / works-like" prototypes to explore ideas, test assumptions, and communicate concepts to teammates and client stakeholders • Collaborate closely with designers from different backgrounds-including design research, business design, industrial design, and communication design-to develop cohesive, holistic experiences • Design across a wide variety of mediums and contexts, such as mobile apps, websites, digital/physical systems, room-scale displays, AR/VR, or voice interfaces, always guided by user needs and context • Advocate for high-quality visual and interaction design, contributing to a culture of strong craft, curiosity, and experimentation. 4-6 years of relevant experience or education in visual, interaction, or graphic design across digital products or experiences A strong portfolio demonstrating visual excellence, thoughtful interaction design, and a clear point of view on typography, color, layout, and motion Comfort working at multiple levels of fidelity, from rough explorations to refined, production-ready designs Experience in delivering low and high fidelity prototypes Proficiency with contemporary design and prototyping tools (e.g., Figma, Adobe Creative Suite, Framer, Principle), with curiosity about emerging tools and technologies Familiarity with motion, code, or physical computing (e.g., HTML/CSS, After Effects, Processing/P5, Arduino) is a plus, but not required.