As a Lecturer III, you will: Architect and deliver upper-level computer science curricula focusing on low-level engine design (C++, SDL, Box2D, Lua, data-oriented programming, custom scripting architectures) and 3D technical art pipelines (Blender, armatures, dynamic hair/cloth physics, and shader logic). Oversee capstone and Major Design Experience (MDE) programs in Virtual and Augmented Reality (Unity, Unreal Engine), guiding multidisciplinary teams through interaction-affordance design, project management, and applications targeting social impact.